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Online Betting Rules and Regulations in Casino Malaysia

General Betting Rules and Regulations You Need to Know

Some Events, and Markets have different rules and these are listed below in the Specific Event/Market Betting Rules for each specific Event or Market/bet type in this Website. The following are the general rules of betting applicable to all Events and Markets/bet types, full compliance is mandatory. Where applicable, provisions and definitions set out in the Terms and Conditions published in the Company's Website shall apply to these Betting Rules and Regulations.


    • General
      • All Betting Information supplied by the Company is done so in good faith. However the Company cannot accept liability for any errors or omissions in respect to dates, times, venues, competitors, odds, results, statistics, jersey (displayed at Live Streaming) or other Betting Information. The Company reserves the right to correct any obvious errors and shall take all reasonable steps to ensure that Markets, which are defined as different Bet Types offered on a certain sporting event, are administered with integrity and transparency. Company reserve the right to make the final decision.
      • If an Event, which is defined as organized sports match or event between two teams or between individuals, begins before the scheduled time then only bets placed before the start of the Event (excluding specified live betting) will be considered valid. If a Market is not closed or suspended at the correct time then the Company reserves the right to void all bets placed after the actual start time (excluding specified live betting).
      • In the event of any inconsistency between the English and the Non-English names used for the events or teams on the Website, it is the English version that shall prevail.
      • At all times, it is the customer's responsibility to be aware about the match score and all relevant match information and it is advised that the customer verify match status before placing a bet.
      • The Company reserves the right to amend these Rules at any time for any reason(s). Any such revision will be binding and effective immediately upon posting in the Website.
      • The customer acknowledges that the current score, time elapsed and other data provided on the site, while coming from a "live" feed provided by a third party is subject to a time delay and/or may be inaccurate, and that any bet placed based on this data is entirely at the customer's own risk. The Company provides this data as-is with no warranty as to the accuracy, completeness or timeliness of such data and accepts no responsibility for any loss (direct or indirect) suffered by the customer as a result of his reliance on it.
      • The Company, in its sole and absolute discretion, reserves the right to cancel or declare a bet void or suspend a customer without prior notification, under any of the following circumstances:

        • The bet details are incomplete or erroneous;
        • The bet placed is in excess of the limits allowed by the rules;
        • The bet has been placed in contravention of the rules;
        • Human errors in typing or transmission resulting to the use of an incorrect gaming data or odds;
        • If and when there appears to be an abnormal or irregular use of the gaming platform or there appears to have an excessively high number of losses or winnings.

      • The Company reserves the right to suspend a game or specific product to correct any obvious errors, maintain integrity and fairness of the said game.
      • Once a bet is confirmed by the Company, the bet can no longer be amended or cancelled by the customer.
      • If a customer has any doubt or suspects that something is wrong in the system, the customer is advised to stop playing and coordinate with the Company’s customer support department. If the customer continues to play, he accepts responsibility for the outcome of his bets and the Company has the sole discretion whether or not to address the issue.
      • Where a live match or game begins and bets were made while the event is in running and if for any reason the stream is disconnected, regardless of the cause of such disconnection, or the stream freezes or crashes, any and all bets taken will still stand and be settled when the event has been completed and when the result is known. This general rule shall not apply in cases where a game or a product has a specific rule on disconnection in which case, the specific rule shall apply and the result based on the specific rule shall be binding upon the customer.
      • The Company reserves the right to suspend and/or close a customer's account at any time if it is believed that the customer violated any of the applicable rules and regulations or cheated, hacked, attacked, manipulated or damaged the normal betting procedure or if the customer is engaged in money laundering or other illegal activities or is below the legal age required to engage in gambling in his jurisdiction or actual location. Once the account of the customer is closed for the said reason, all winnings and/or payout including the balance in the customer’s account shall be forfeited.
      • The Company reserves the right to set maximum amount of pay-outs for its existing products and products to be offered.
      • The Company reserves the right to withhold payment if it has evidence that the prices or the pool has been manipulated or where a race, event or match has been rigged. Evidence of the above may be based on the size, volume or pattern of bets placed across any or all of our betting channels. If there is any dispute over the interpretation of these rules, the Company's interpretation shall prevail.
      • The Company reserves the right to void and cancel all bets that are involved with illegal betting activities.
      • The Company reserves the right to refuse customers to enter the games or kick customers from the games.
      • The software is provided ‘as is’ without any warranties, conditions, undertakings or representations, express or implied, statutory or otherwise on the part of the Company. The Company does not warrant the merchantability, quality, fitness for a particular purpose, that the software will meet the customer’s requirements and that the software is non-infringing.
      • While the Company undertakes that it will act with reasonable care, the Company makes no warranties that the software will be error free or uninterrupted or that any defects in the software will be corrected or that the software or the servers are virus-free.
      • The Company is not liable for all costs, expenses, losses or claims arising from or resulting from communications or system error in connection with the settlement of accounts. The Company reserves the right to take any appropriate action to correct such errors including the removal of all relevant games from the software.
      • In placing bets and using the software, the customer acknowledges that the Company has no control as to how the customer will use the software. Moreover, the customer places his bets and use the software in his own risk and the Company shall not be liable for any direct, indirect, consequential, incidental or special damage or loss of any kind.
      • The customer is prohibited to disclose any confidential information belonging to the Company or the software provider which may be included in the software.
      • In order to play the games and place bets, the customer is granted a personal, non-exclusive, non-transferable right to use the software.
      • The customer is prohibited to:
        • Install or load the software onto a server of another device or take steps to make the software available online to any other person;
        • Sub-license, assign, lease, loan, transfer, copy or distribute copies of the software;
        • Decode, reverse engineer, disassemble, translate, decompile, modify, create derivative works based on the software, any part of it or any copy, adaptation transcription or merged portion of the software, convert the software or any part of it or make any attempt to discover the source code of the Software;
        • Remove any copyright, proprietary or similar notices from the software provider; and
        • Enter, access or attempt to enter or access or otherwise bypass the Company’s security system or interfere in any way with the software, games and the website.
      • The use of the software does not give the customer ownership of any intellectual property rights in the software.
      • These general rules shall only apply in the absence of any particular rule applicable for a specific game or product.
    • Abandonments and Postponements
      • If an Event does not begin on the scheduled start date and is not completed within the originally scheduled completion date prescribed in the specific sports rules, then all bets will be void, except for those on Markets that have been unconditionally determined.
      • If an Event starts but is later abandoned, and is not completed within the originally scheduled completion date prescribed in the specific sports rules, then all bets will be void, except for those on Markets that have been unconditionally determined.
      • If an Event is not completed within the originally scheduled completion time prescribed in the specific sports rules thus an official result is declared or a result is declared by the particular Event's relevant governing body, the Company reserves the right to consider the match officially valid. The Company's decision is final and binding in this regard.
    • Change of Venue
      • Unless otherwise stated, If a match is scheduled to be played on neutral ground but is played on non-neutral ground or vice versa, all bets will still be considered valid. In the event of a change of venue where home team plays away or vice versa, all bets on the match will be considered void. Bets will also be considered void if the home and away team names are wrongly stated in reverse.
      • For all non-team Events, if the scheduled venue is changed after the Market has been opened, then all bets will still be considered valid.
    • Periods of Time
      • The posted duration of an Event is for reference purposes only. Bets will be valid despite the change in scheduled duration.
      • Any incident during injury or stoppage time that is played, is deemed to have occurred at the end of regular time, e.g. a goal scored in first half injury time of a soccer match is deemed to have been scored on 45 minutes.
    • Results
      • Where relevant, podium positions will count as the official result, regardless of any subsequent disqualification or amendment to the results. If there is no podium ceremony, results will be determined in accordance with the official result of the relevant governing body at the time of the Market settlement, regardless of any subsequent disqualification or amendment to the results. If no official result is available then the result will be determined with reference to the available evidence known at the time of Market settlement.
      • Markets are generally settled ortly after the conclusion of an Event. Purely as a customer service, some Markets may be settled before the official result is declared. The Company reserves the right to reverse settlement in the Event of a Market being settled in error.
      • In the Event of uncertainty over any result then the Company reserves the right to suspend settlement of any Market.
      • Except for non-existent matches, the Company will not void or refund settled bets due to any amendments or changes to the results, team names, or any other match details made 72 hours after the Event start time or for bets that have already been settled.
      • Where there is a conflict between the official results and the results posted on the results section of the Company's Website, the conflict shall be resolved by reference to the Company's video recording of the particular Event to determine the correct result. However, if no such video recording is available, then the correct result shall be determined in accordance with the result of the particular Event's relevant governing body as published in its official website. If the official website is unable to provide the result or official website's posted result is manifestly wrong, then the Company reserves the right to make decisions/ amendments to determine the final result. The Company's decision is final and binding in this regard.
      • The winner of an Event is determined at the conclusion of the Event for purposes of determining the winning bets regardless of the subsequent reversal of decisions or the result of any protest or appeal.
    • Auto Timer Acceptance
      • For certain events as may be determined by the Company, a customer may place a bet using Timer Acceptance feature by selecting the "Timer Accept" button on the menu. Each bet placed using timer acceptance will have its own countdown timer, the duration of which will be at the sole and exclusive determination of the Company. At the end of the timer, without any of the disruptions mentioned in Section 1.6.2 below happening, the bet will be accepted.
      • If any of the disruptions mentioned in this Section happen before the countdown timer ends, all bets placed using Timer Acceptance are immediately void;
        • If there appears to be a possible red card or a red card is actually given;
        • If there is a possible penalty or a penalty is given;
        • If there appears to be a possible goal or a goal is scored by any team;
        • Fortuitous events including, but not limited to, failure in any equipment or telecommunication that prevents the correct placing, accepting, recording or notification of bets, delays or interruptions in operation or transmission, communication lines failure.
      • In using the Timer Acceptance feature, the customer acknowledges that the current score, time elapsed and other data provided on this site, while coming from a "live" feed provided by a third party is subject to a time delay and/or may be inaccurate, and that any bet placed based on this data is entirely at the customer's own risk. The Company provides this data and accepts no responsibility for any loss ( direct or indirect) suffered by the customer as a result of his reliance on it.
    • Cash Out
      • Cash Out gives the customers the option to sell the whole or portion of their bet tickets before the results of selected events or fixtures are determined.
      • Cash Out is available only for In-Running (“Live”) Betting events, fixtures or markets having a Cash Out icon. Cash Out is not available in Parlays, other multiple betting options and bets using free bets.
      • A portion of the bet ticket can be sold as long as the remaining balance of the bet ticket will not be equal to or less than 20% of the original stake. The minimum partial Cash Out amount is at least 20% of the original stake of the bet ticket.
      • Real-time Live Market prices determines the Cash Out value. Customers may not use the Cash Out option if the Cash Out value changes or if the market is suspended. Customers can retry until the sale of the bet ticket in Cash Out is successfully accepted by the system.
      • Once the sale of the bet ticket is successfully accepted by the system, the customer is no longer allowed to cancel the sale. The Cash Out value of fully sold bet tickets will be credited back to the customer’s balance and the Cash Out value will not be affected by the official result of the event, fixture or market where the bets was placed.
      • The Company reserves the right to reverse the settlement of the bet ticket sold using the Cash Out option if there was error in the settlement or in cases where the Company deems it reasonably necessary reverse the settlement. In case of reversal of settlement, the Cash Out value of the bet ticket received by the customer will be deducted from his account balance and the bet ticket will retain its original stake or its remaining value at the time it was sold in case where partial Cash Out were previously made.
      • In case of cancellation of the selected event or fixture wherein a bet ticket is sold, the sale of the bet ticket will be reversed unless the bet has been determined. The Cash Out value of the bet ticket will be deducted from the customer’s account and the original stake will be credited back to the customer.
      • The Cash Out value of the bet ticket will be credited to the customer’s account within a reasonable period of time.
      • The Company reserves the right and has the sole and absolute discretion to accept or decline the use of Cash Out, to make Cash Out option available in certain events, fixtures or markets and to amend, suspend or remove the Cash Out option as it deems necessary.
      • Customer understands that the Company is not responsible for the unavailability of the Cash Out option due to technical errors.
      • Customer understands that Cash Out is a product provided by a third party. The third party shall be ultimately responsible for the settlement of bet tickets sold through Cash Out and any and all other claims made by the customer arising out of the use of Cash Out. The Company accepts no responsibility for any loss (direct or indirect) suffered by the customer in using Cash Out.
      • The Cash Out feature shall not be available to Customers who have availed of or used a Bonus offered by the Company until the Customer has qualified and met the Terms and Conditions for the said Bonus. Customers who will opt to avail of the Cash Out feature may request Customer Service to have the Bonus forfeited in order to avail of the Cash Out. The Company shall have the final decision whether to allow the forfeiture of the Bonus and to grant the access to the Cash Out.
    • Mix Parlay Maximum Payout
      • The maximum payout limit for any Mix Parlay bet are as follows:

        Soccer: USD 80,000
        NBA Basketball: USD 53,000
        Tennis: USD 27,000
        Other Sports: USD 13,000

        If a Mix Parlay bet has been placed which involves sports with different maximum payout limits, then the lowest maximum limit will be applied.

      • All maximum payout limits also apply to any group of customers acting together, in concert, or as an organized group/syndicate and who have bet on the same combination of selections, including where placed in a series of bets, at a range of prices, over a number of days using different accounts.
      • If the Company finds any reason to believe that a number of bets have been placed in the manner indicated in the immediately preceding paragraph, the total payout of all those bets combined will be limited to one single maximum payout. This single maximum payout will be credited to the account of the customer who placed the first bet in the series of bets.
      • The maximum payout is shown in US Dollars. If bets are placed in another currency, the payout will be converted using applicable currency conversion rate on the day of settlement of the bets.
  • Market (Bet Type) Rules General Rules
    • General
      • Outright
        • Outright means betting on the winner of an Event, race or tournament.
        • Outright place means betting on competitors that fill the designated places in an Event, race or tournament. The number of places that are paid as winners will be indicated in the Market title.
        • If a competitor/player does not start an Event, race or tournament then all Outright bets on that competitor/player will be void unless otherwise stated in the specific sport betting rules.
        • If there are two or more winners, or a "Dead Heat" is declared in any Outright Market then the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.

          This is an example for customer inquiry on what if this ENGLISH PREMIER LEAGUE - Top Goalscorer have 2 top goalscorer, how company calculate on the payout.

          The payout will be: stake/winner x(odds-1) = Payout (If top goalscorer have more than 2 person = stake/ (number of person)

          For example:
          ENGLISH PREMIER LEAGUE - Top Goalscorer
          Dimitar Berbatov 1.40
          Carlos Tevez 3.50
          IF i placed bet 100 at Dimitar Berbatovwith odds 1.40.
          If top goalscorer have 2 person.
          my payout will be: = Stake 100/2 x (Odds - 1) = 20
          IF i placed bet 100 at Carlos Tevez with odds 3.50
          If top goalscorer have 2 person.
          my payout will be:= Stake 100/2 x (Odds - 1) = 125

        • The term "Any Other Player" (Any Other Team etc) refers to all competitors not named in the market.
      • Moneyline
        • Moneyline means betting on one competitor or team to defeat another in an Event or to be placed higher in an Event match-up. Remaining Moneyline rules are set out in the Specific Event Betting Rules.
        • The term "The Field" refers to all competitors other than the competitor named in the Moneyline match up.
      • Handicap (HDP), 1st Half Handicap & 2nd Half Handicap
        • Handicap means betting when one competitor or team receives a virtual head start (effectively leading by that head start before the Event begins). The winner is the competitor or team with the better score after adding the given handicap to the result. Remaining Handicap rules are set out in the Specific Event Betting Rules.
        • 1st Half Handicap means betting on the team with the better score after adding the given handicap to the result of the first half of an Event.
        • 2nd Half Handicap means betting on the team with the better score after adding the given handicap to the result of the second half of an Event.
      • Over/Under (OU), 1st Half Over/Under & 2nd Half Over/Under
        • Over/Under means betting that is determined by the total number of points (goals, games etc) in the final result of an Event. If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under.
        • 1st Half Over/Under means betting that is determined by the total number of points in the result of the first half of an Event. If the total is more than the Over/Under pre- designated line then the winning result is Over; if the total is less than the Over/Under pre- designated line then the winning result is Under.
        • 2nd Half Over/Under means betting that is determined by the total number of points in the result of the second half of an Event. If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under.
      • Odd/Even (OE), 1st Half Odd/Even & 2nd Half Odd/Even
        • Odd/Even means betting that is determined by whether the total number of points (goals, games etc) in the final result of an Event is Odd or Even.
        • 1st Half Odd/Even means betting that is determined by whether the total number of points at the end of the first half of an Event is Odd or Even.
        • 2nd Half Odd/Even means betting that is determined by whether the total number of points at the end of the second half of an Event is Odd or Even.
        • 1st half bets will be void if an Event is abandoned before the end of the first half. But if an Event is abandoned after the end of the first half, all 1st half bets will be valid.
      • Single Team Odd/Even
        • Single Team Odd/Even means betting to predict whether the full-time score of a specific team in a match will be odd or even.
        • Any extra-time added in the match will not be counted for purposes of determining the full-time score of a specific team.
      • [NO LONGER OFFERED]
      • Mix Parlays
        • Mix Parlay means bets in a combination of two or more matches’ selections placed as one wager. If all selections should win then the Parlay wins and will be paid at the combined odds of the two or more selections. If one (or more) selection should fail to win then the Parlay loses. If one (or more) selections should be postponed then the odds for that selection will revert to 1.00 odds.
        • During LIVE Mix Parlay, if any bet in the selection is REJECTED, then the Parlay will not be VALID.
        • Please refer to "Help" on the Mix Parlay betting page for further details.
        • A trixie consists of 4 bets involving 3 selections in different events, 3 doubles and 1 treble. Any two winning selections guarantee a return. If any 2 of your selections win, 1 of the double bets gives a return. If all 3 of your selections win, all 3 of the doubles, and the treble give a return. If one (or more) selections should be postponed then the odds for that selection will revert to 1.00 odds.
        • A yankee consists of 11 bets involving 4 selections in different events, 6 doubles, 4 trebles and 1 four-fold. Any two winning selections guarantee a return. If any 2 of your selections win, 1 of the doubles gives a return. If any 3 selections win, 3 of the double bets and 1 of the trebles give a return. If all 4 selections win, then all 6 doubles, 4 trebles and the four-fold give a return. If one (or more) selections should be postponed then the odds for that selection will revert to 1.00 odds.
        • A Canadian consists of 26 bets involving 5 selections in different events, 10 doubles, 10 trebles, 5 four-folds and 1 five-fold. Any two winning selections guarantee a return. If any 2 of your selections win, 1 of the doubles gives a return. If any 4 selections win, 6 of the double bets, 4 trebles and the four-fold give a return. If all 5 selections win, then all 10 doubles, 10 trebles, 5 four-fold and the five-fold give a return. If one (or more) selections should be postponed then the odds for that selection will revert to 1.00 odds.
        • A heinz consists of 57 bets involving 6 selections in different events, 15 doubles, 20 trebles, 15 four-folds, 6 five-folds and 1 six-fold. Any two winning selections guarantee a return. If any 2 of your selections win, 1 of the double bets gives a return. If any 5 selections win, then all 10 doubles, 10 trebles, 5 four-fold and the five-fold give a return. If all 6 selections win, then all 15 doubles, 20 trebles, 15 four-fold, 6 five-fold and the six-fold give a return. If one (or more) selections should be postponed then the odds for that selection will revert to 1.00 odds.
        • A super heinz consists of 120 bets involving 7 selections in different events, 21 doubles, 35 trebles, 35 four-folds, 21 five-folds, 7 six-folds and 1 seven-fold. Any two winning selections guarantee a return. If any 2 of your selections win, 1 of the double bets gives a return. If any 6 selections win, then all 15 doubles, 20 trebles, 15 four-fold, 6 five-fold and the six-fold give a return. If all 7 selections win, then all 21 doubles, 35 trebles, 35 four-fold, 21 five-fold, 7 six-fold and the seven-fold give a return. If one (or more) selections should be postponed then the odds for that selection will revert to 1.00 odds.
        • A goliath consists of 247 bets involving 8 selections in different events, 28 doubles, 56 trebles, 70 four-folds, 56 five-folds, 28 six-folds, 8 seven-folds and 1 eight-fold. Any two winning selections guarantee a return. If any 2 of your selections win, 1 of the double bets gives a return. If any 7 selections win, then all 21 doubles, 35 trebles, 35 four-fold, 21 five-fold, 7 six-fold and the seven-fold give a return. If all 8 selections win, then all 28 doubles, 56 trebles, 70 four-fold, 56 five-fold, 28 six-fold, 8 seven-fold and the eight-fold give a return.If one (or more) selections should be postponed then the odds for that selection will revert to 1.00 odds.
        • Please refer to the " " icon on the bet menu in the Mix Parlay betting page for further details.
        • Related Contingencies
          • Related contingencies occur in multiple bets where the outcome of one selection could affect the outcome of another selection.
          • Examples of related contingencies:
            • Betting on Neymar to score and betting on Brazil to score 2+ goals in the same match.1
            • Betting on Cristiano Ronaldo to score 2+ goals and betting on 'Both teams to score - Yes' in the same Portugal match.
            • Betting on Lionel Messi to be top goalscorer and betting on FC Barcelona to win the league title.
          • Multiple bets with related contingencies are not available to place through regular bet placement options.
          • Where multiple bets containing related contingencies has been taken in error, the multiple bets will be void and refunded.
    • Soccer Bet Types
      • Unless otherwise stated the result to soccer bet types refer to the score at the end of regular time (including any stoppage time added by the referee). Extra-time does not count.
      • 1X2, 1st Half 1X2 & 2nd Half 1X2
        • 1X2 means betting in any one of three possible winning outcomes for an Event. 1 refers to the team that is named first (usually the home team); X refers to the game resulting in a draw or tie; 2 refers to the team that is named second (usually the away team).
        • 1st Half 1X2 means betting in any one of three possible winning outcomes of the first half for an Event. 1 refers to the team that is named first (usually the home team); X refers to the game resulting in a draw or tie; 2 refers to the team that is named second (usually the away team).
        • 2nd Half 1X2 means betting in any one of three possible winning outcomes counting only the second half for an Event. 1 refers to the team that is named first (usually the home team); X refers to the game resulting in a draw or tie; 2 refers to the team that is named second (usually the away team).
        • First Ten Minutes 1X2
          • First Ten Minutes 1X2 means betting to predict the three possible outcomes of the first 10 minutes in the regular time of a match.
          • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Correct Score
        • Correct Score means betting to predict the final score at the end of full-time.
        • Correct Score to win "AOS" means the selected team must win to a score not listed in the selection.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Total Goal, First Half Total Goal & Second Half Total Goal
        • Total Goal means betting determined by the total sum of the number of goals scored in an Event.
        • First Half Total Goal means betting determined by the total sum of the number of goals scored in the first half of a match.
        • First Half Total Goal vs. Second Half Total Goal
          • First Half Total Goal vs. Second Half Total Goal means betting to predict the total number of goals scored by both teams in the first half versus the total number of goals scored by both teams in the second half of the match.
          • Home Team 1st Half Total Goal vs. Home Team 2nd Half Total Goal means betting to predict the total number of goals scored by home team in the first half versus the total number of goals scored by home team in the second half of the match.
          • Away Team 1st Half Total Goal vs. Away Team 2nd Half Total Goal means betting to predict the total number of goals scored by away team in the first half versus the total number of goals scored by away team in the second half of the match.
        • Second Half Total Goal means betting determined by the total sum of the number of goals scored in the second half of a match.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Half-time/Full-time (HT.FT)
        • Half-time/Full-time means betting to predict both the Half-time result and Full-time result of an Event (extra-time does not count). The following with respect to this Market shall mean: H refers to the first named team (usually the home team); D refers to a draw; A refers to the second named team (usually the away team).
        • Example–HA means that the first named team (Home) will be leading at half-time, and the second named team (Away) will be leading at full-time.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • First Goal/Last Goal and First Half First Goal/ Last Goal
        • First Goal/Last Goal means betting on which team will score the first or last goal in a match. With respect to this Market, the following shall mean: HF refers to the first named team (usually the home team) scoring the first goal. HL refers to the first named team scoring the last goal. AF refers to the second named team (usually the away team) scoring the first goal. AL refers to the second named team scoring the last goal. NG refers to no goals being scored during the Event.
        • First Half First Goal/Last Goal means betting on which team will score the first or last goal in the first half of a match. With respect to this Market, the following shall mean: HF refers to the first named team (usually the home team) scoring the first goal. HL refers to the first named team scoring the last goal. AF refers to the second named team (usually the away team) scoring the first goal. AL refers to the second named team scoring the last goal. NG refers to no goals being scored during the Event.
        • Own goals count to the team credited with the goal.
        • If an Event is abandoned after a goal is scored then all bets on First Goal (and No Goal) will stand while bets on Last Goal will be void. If an Event is abandoned without any goal being scored then all wagers on First Goal, Last Goal and No Goal will be void.
      • Which Team to Kick-Off
        • Which Team to Kick-Off means betting on which team will kick-off the Event.
        • If an Event is abandoned after the Event has kicked-off then all bets are still valid.
      • Home Team Total vs. Away Team Total
        • Home Team Total Goal vs. Away Team Total Goal
          • Home Team Total Goal vs. Away Team Total Goal means betting to predict the total number of goals scored by the home teams versus the total number of goals scored by the away teams for matches in a specific league played on a certain day.
        • Home Team Total Corner vs. Away Team Total Corner
          • Home Team Total Corner vs. Away Team Total Corner means betting to predict the total number of corners taken by the home teams versus the total number of corners taken by the away teams for matches in a specific league played on a certain day.
        • Home Team Total Booking vs. Away Team Total Booking
          • Home Team Total Booking vs. Away Team Total Booking means betting to predict the total number of bookings received by home team versus the total number of bookings received by away team for a match in a specific league or competition on a certain day.
        • Home refers to the first named team and Away refers to the second named team.
        • If one (or more) matches should be postponed or abandoned then the bet is void.
      • Single Team Over/Under & Single Team 1st Half Over/Under
        • Single Team Over/Under means goal scored by a specified team in a match.
        • Single Team 1st Half Over/Under means betting to predict the goal scored by a specified team during the first half of an Event.
        • If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
      • Corners
        • An awarded corner but untaken do not count.
        • Number of Corners
          • Handicap & 1st Half Handicap
            • Handicap means betting on which team will take the most corners during a match inclusive of any handicaps.
            • 1st Half Handicap means betting on which team will take the most corners during the first half of a match inclusive of any handicaps.
            • 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. First Half’s Handicap bets will remain valid if the match is abandoned during the second half of the match.
          • Over/Under & 1st Half Over/Under
            • Over/Under means betting on the total number of corners taken by both teams during a match.
            • 1st Half Over/Under means betting on the total number of corners taken by both team during the first half of a match.
            • If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
            • Bets will be void if the match is abandoned unless settlement of bets is already determined.
        • First Corner, 1st Half First Corner & 2nd Half First Corner
          • First Corner means betting on which team will take the first corner in a match.
          • 1st Half First Corner means betting on which team will take the first corner in the 1st half of a match.
          • 2nd Half First Corner means betting on which team will take the first corner in the 2nd half of a match.
          • The betting options available in all First Corner markets are home, away or none.
          • Bets will be void if the match is abandoned unless settlement of bets is already determined.
        • Last Corner & First Half Last Corner
          • Last Corner means betting on which team will take the last corner in a match.
          • First Half Last Corner means betting on which team will take the last corner in the first half of a match.
          • First Half Last Corner’s bets will be void if the match is abandoned during the first half of the match. First Half Last Corner’s bets will remain valid if the match is abandoned during the second half of the match.
          • The betting options available in all Last Corner markets are home, away or none.
        • Next Corner
          • Next Corner means betting on which team will take the next corner in a match.
          • All bets are consider Valid if the designated corner had been taken.
        • Single Team No. of Corner Over/Under
          • Single Team No. of Corner Over/Under means betting to predict the total number of corners taken by a specified team in a match.
            • Home Team Exact Corners means betting on the exact number of corners taken by home team after regular time of play.
            • First Half Home Team Exact Corners means betting on the exact number of corners taken by home team during the first half of the match.
            • For both Home Team Exact Corners & First Half Home Team Exact Corners, bets will be void if the match is abandoned unless settlement of bets is already determined.
          • If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
            • Away Team Exact Corners means betting on the exact number of corners taken by away team after regular time of play.
            • First Half Away Team Exact Corners means betting on the exact number of corners taken by away team during the first half of the match.
            • For both Away Team Exact Corners & First Half Away Team Exact Corners, bets will be void if the match is abandoned unless settlement of bets is already determined.
        • Total Corners Aggregated & First Half Total Corners Aggregated
          • Total Corners Aggregated means betting on the total number of corners taken by both teams after regular time of play.
          • First Half Total Corners Aggregated means betting on the total number of corners taken by both teams during the first half of the match.
          • For both Total Corners Aggregated & First Half Total Corners Aggregated, bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Total Bookings
        • A yellow card counts as one point and a red card counts as two points. The maximum number of points that a player can receive during a match is three (one for a yellow and two for a red, the second yellow card does not count).
        • Cards shown to non-players (managers, coaches, substitutes etc) do not count.
          • Cards given out by referee after Full Time whistle do not count.
          • Cards given out by referee after Half Time whistle will be counted in the second half of the match.
        • Number of Total Bookings
          • Handicap & 1st Half Handicap
            • Handicap means betting on which team will receive the most cards during a match inclusive of any handicaps.
            • 1st Half Handicap means betting on which team will receive the most cards during the first half of a match inclusive of any handicaps.
            • 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.
          • Over/Under & 1st Half Over/Under
            • Over/Under means betting on the total number of cards received by both teams during a match.
            • 1st Half Over/Under means betting on the total number of cards received by both teams during the first half of a match.
            • If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
            • Bets will be void if the match is abandoned unless settlement of bets is already determined.
        • First Booking & 2nd Half First Booking
          • First Booking means betting on which team will receive first booking (Yellow or Red) in a match.
          • 2nd Half First Booking means betting on which team will receive first booking (Yellow or Red) in the 2nd half of a match.
          • If two or more players receive a booking for the same incident then the player who is shown the first card by the referee will be deemed the winner.
          • If a match is abandoned after the first card has been issued then all bets are valid. If a match is abandoned before the first card has been issued then all bets are void.
        • Last Booking
          • Last Booking means betting on which team will receive last booking (Yellow or Red) in a match.
          • If two or more players receive a booking for the same incident then the player who is shown the last card by the referee will be deemed the winner.
          • If a match is abandoned then all bets are void.
        • Next Booking
          • Next Booking means betting to predict which team will receive a booking next, either a red card and/or a yellow card.
          • All bets are considered valid if the designated booking had been received.
        • Single Team Total Bookings Over/Under
          • Single Team Total Bookings Over/Under means betting to predict the total number of bookings received by a specified team in a match.
          • If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
      • Offsides
        • Number of Offside
          • Handicap & 1st Half Handicap
            • Handicap means betting on which team will be caught offside the most number of times during a match, inclusive of any handicaps.
            • 1st Half Handicap means betting on which team will be caught offside the most number of times during the first half of a match, inclusive of any handicaps.
            • 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.
          • Over/Under & 1st Half Over/Under
            • Over/Under means betting on the total number of offside decisions during a match.
            • 1st Half Over/Under means betting on the total number of offside decisions during the first half of a match.
            • If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
            • Bets will be void if the match is abandoned unless settlement of bets is already determined.
        • First Offside & 2nd Half First Offside
          • First Offside means betting on which team will be caught offside first in a match.
          • 2nd Half First Offside means betting on which team will be caught offside first in the 2nd half of a match.
          • If a match is abandoned after the first offside decision then all bets are valid. If a match is abandoned before the first offside decision then all bets are void.
        • Last Offside
          • Last Offside means betting on which team will be caught offside last in a match.
          • If a match is abandoned then all bets are void.
        • Next Offside
          • Next Offside means betting to predict which team will be caught offside next.
          • All bets are considered valid if the designated offside had been caught.
      • Substitutions
        • Number of Substitution
          • Handicap
            • Handicap means betting on which team will make the most substitutions during a match, inclusive of any handicaps.
            • If a match is abandoned then all bets are void.
          • Over/Under
            • Over/Under means betting on the total number of substitutions during a match.
            • If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
            • Bets will be void if the match is abandoned unless settlement of bets is already determined.
        • First Substitution
          • First Substitution means betting on which team will make the first substitution during a match.
          • If two or more players are substituted at the same time then the player whose number is shown first by the fourth official is deemed the winner.
          • If a match is abandoned after the first substitution has been made then all bets are valid. If a match is abandoned before the first substitution has been made then all bets are void.
        • Last Substitution
          • Last Substitution means betting on which team will make the last substitution during a match.
          • If two or more players are substituted at the same time then the player whose number is shown last by the fourth official is deemed the winner.
          • If a match is abandoned then all bets are void
      • Clean Sheets
        • Clean Sheets means betting “Yes” on a team to keep a clean sheet (not to concede a goal) or “No” on a team not to keep a clean sheet (to concede a goal).
        • If an Event is abandoned after goal is scored by Home team only, then ‘Away Yes & No’ bets will stand while ‘Home Yes & No’ bets will be void. If goal is scored by Away team only, then ‘Home Yes & No’ bets will stand while ‘Away Yes & No’ will be void. If goals are scored by both Home and Away teams, then all bets will stand. If an Event is abandoned without any goal being scored, then all wagers will be void.

          Rule 1:
          Home score ≥ 1, Away score = 0 (1, 2..:0)
          Home Yes – Refund    Away Yes – Lose
          Home No – Refund    Away No – Win

          Rule 2:
          Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…)
          Home Yes – Lose     Away Yes – Lose
          Home No – Win      Away No – Win

          Rule 3:
          Home score = 0, Away score ≥ 1 (0:1, 2…)
          Home Yes – Lose      Away Yes – Refund
          Home No – Win      Away No – Refund
      • Penalties
        • Penalties means betting on a penalty being awarded and taken during a match.
        • If a match is abandoned after a penalty has been awarded and taken then all bets are still valid.
        • If a match is abandoned before a penalty has been awarded and taken then all bets are void.
      • Penalty Shoot-outs Products
        • Penalty Shoot-outs
          • Penalty Shoot-outs means betting on which team will win the penalty shootout.
          • In handicap betting, the result includes all penalty kicks taken in the shoot-out including the kicks taken in sudden death. In over/under betting, the result only includes the ten penalty kicks in the shoot-out, and does not include any kicks taken in sudden death. If one team has already scored more successful kicks than the other team could possibly reach with all its remaining kicks, the shoot-out immediately ends regardless of the number of kicks remaining.
        • Penalty Shootout – First to Tenth Shot
          • Means betting to predict the individual outcomes of the first to tenth shots of both teams during penalty shootouts.
          • The following betting options are available:

            • Missed Net – means the ball goes over or wide out of the net.
            • Woodwork – means the ball hits the post or crossbar. If the ball hits the post first, and thereafter saved by the goalkeeper, it is still considered “Woodwork.”
            • Save – means the ball is saved by the goalkeeper. If the ball is saved by the goalkeeper first, and thereafter hits the post, it is still considered as “Save.”
            • Goal – means the penalty shot is a goal.

          • If the match does not go to penalty shootouts, then all bets will be refunded.
          • Bets will be void if the match is abandoned unless settlement of bets is already determined.
          • Bets will be settled after each shot. In case two (2) or more betting options occur in one shot attempt, the first betting option that takes place will be considered the outcome of the shot.

            Example: The shot hits the post or crossbar first before passing the goal line, the winning bet will be Woodwork.

        • Penalty Shootout – Exact Total Goals
          • Means betting to predict the exact total number of goals scored by both teams during penalty shootouts.
          • The result shall be based only on the ten (10) penalties, or less than ten if the match result is already determined prior to reaching ten, during a penalty shootout and shall not include goals made during a sudden-death shootout.
          • If the match does not go to penalty shootouts, then all bets will be refunded.
          • Bets will be void if the match is abandoned unless settlement of bets is already determined.
        • Penalty Shootout – Odd/Even
          • Means betting to predict whether total number of goals scored by both teams during penalty shootouts will be odd or even.
          • The result shall not include goals made during a sudden-death shootout.
          • If the match does not go to penalty shootouts, then all bets will be refunded.
        • Single Team Over/Under Penalty Shootout (1st To 5th Shot)
          • “Single Team Over/Under Penalty Shootout (1st To 5th Shot)” means betting to predict the outcomes of the first to the fifth penalty scored by a specified team at the end of a match penalty shootout, which will decide the match winner.
          • If the total is more than the OU line then the winning result is “Over”; if the total is less than the OU line then the winning result is “Under”.
        • Penalty Shootout to Go to Sudden Death
          • “Penalty Shootout to Go to Sudden Death,” means betting to predict whether the penalty shootout will proceed to Sudden Death. If the bet is "Yes", it means the penalty shootout will proceed to Sudden Death, otherwise if the bet is "No", it means the penalty shootout shall not proceed to Sudden Death.
          • If the penalty shootout goes to sudden death, then the winning result is “Yes”; if the penalty shootout does not go to sudden death then the winning result is “No”.
        • Total Penalties Taken in Shootout
          • “Total Penalties Taken in Shootout” means betting to predict the number of penalties taken in the penalty shootout, regardless of whether any goal was scored or not.
          • If the total is more than the OU line then the winning result is “Over”; if the total is less than the OU line then the winning result is “Under”.
        • Penalty Shootout - Which Team Will Take the First Penalty
          • “Penalty Shootout - Which Team Will Take the First Penalty” means predicting which team of the match will take the first penalty during the penalty shootout.
          • If the Event is abandoned after the first penalty in the penalty shootout is taken, then all bets are still valid.
      • Fantasy League
        • Fantasy matches are pairings of teams from different matches.
        • All venues are strictly for reference purposes only.
      • Specific 15-Minute Over/Under (OU)
        • The Specific 15-Minute (OU) means betting that is determined by the total number of points (goals, corners, games, cards etc.) at the end of every 15th minute [INTERVAL OF] time of a match.
        • If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under.
        • For example,
          15th Minute OU
          00:00–15:00 OU: Total number of points to be scored from 00:00 till 15:00 All bets must be place on or before the end of the 15th minute.

          30th Minute OU
          15:01–30:00 OU: Total number of points to be scored from 15:01 till 30:00 All bets must be place on or before the end of the 30th minute.

          45th Minute OU
          30:01- 45:00 OU: Total number of points to be scored from 30:01 - 45:00. All bets must be place on or before the end of the 45th minute.

          60th Minute OU
          45:01–60:00 OU: Total number of points to be scored from 45:01 till 60:00 All bets must be place on or before the end of the 60th minute.

          75th Minute OU
          60:01–75:00 OU: Total number of points to be scored from 60:01 till 75:00 All bets must be place on or before the end of the 75th minute.

          90th Minute OU
          75:01- 90:00 OU: Total number of points to be scored from 75:01 till 90:00. All bets must be placed on or before the end of the 90th minute.

        • For the Specific 15-Minute OU, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and Total Bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
        • If a match is suspended or abandoned, then bets placed on unfinished Specific 15-Minute OU will be considered void. If the designated Specific 15-Minute OU are completed then bets will be valid.
        • For last two (2) minutes of any Specific 15 Minutes O/U live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
        • For last two (2) minutes of any Specific 15 Minutes Number of Corners live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: front court dangerous free kick, attacker is holding the ball at the front court and a penalty.
        • For last two (2) minutes of any Specific 15 Minutes Total Bookings live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: front court dangerous free kick, a penalty, a goal, a corner, player down injured unexplained, players arguing and players fighting.
        • For 30:01-45:00 & 75:01 - 90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line) , number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.
      • Free kick
        • An awarded free kick but untaken do not count.
        • Free kick refers to direct free kick and indirect free kick. (Except Penalty kick & Goal kick)
        • Number of Free kicks
          • Handicap & 1st Half Handicap
            • Handicap means betting on which team will take the most free kicks during a match inclusive of any handicaps.
            • 1st Half Handicap means betting on which team will take the most free kicks during the first half of a match inclusive of any handicaps.
            • 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.
          • Over/Under& 1st Half Over/Under
            • Over/Under means betting on the total number of free kicks taken by both teams during a match.
            • 1st Half Over/Under means betting on the total number of free kicks taken by both teams during the first half of a match.
            • If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
            • Bets will be void if the match is abandoned unless settlement of bets is already determined.
        • First Free kick & 2nd Half First Free kick
          • First Free kick means betting on which team will take the first free kick in a match.
          • 2nd Half First Free kick means betting on which team will take the first free kick in the 2nd half of a match.
          • If a match is abandoned after the first free kick has been taken then all bets are valid. If a match is abandoned before the first free kick has been taken then all bets are void.
        • Last Free Kick
          • Last Free kick means betting on which team will take the last free kick in a match.
          • If a match is abandoned then all bets are void.
        • Next Free Kick
          • Next Free Kick means betting to predict which team will be awarded the next free kick.
          • All bets are considered valid if the designated free kick had been taken.
      • Goal kick
        • A goal kick is awarded to the defending team if the ball completely crosses the end line, as a result of contact with an opposing player.
        • An awarded goal kick but untaken and goal kick by a goalkeeper after making a save do not count.
        • Number of Goal kicks
          • Handicap& 1st Half Handicap
            • Handicap means betting on which team will take the most goal kicks during a match inclusive of any handicaps.
            • 1st Half means betting on which team will take the most goal kicks during the first half of a match inclusive of any handicaps.
            • 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.
          • Over/Under& 1st Half Over/Under
            • Over/Under means betting on the total number of goal kicks taken by both teams during a match.
            • 1st Half Over/Under means betting on the total number of goal kicks taken by both teams during the first half of a match.
            • If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
            • Bets will be void if the match is abandoned unless settlement of bets is already determined.
        • First Goal kick & 2nd Half First Goal kick
          • First Goal kick means betting on which team will take the first goal kick in a match.
          • 2nd Half First Goal kick means betting on which team will take the first goal kick in the 2nd half of a match.
          • If a match is abandoned after the first goal kick has been taken then all bets are valid. If a match is abandoned before the first goal kick has been taken then all bets are void.
        • Last Goal Kick
          • Last Goal kick means betting on which team will take the last goal kick in a match.
          • If a match is abandoned then all bets are void.
        • Next Goal Kick
          • Next Goal Kick means betting on which team will take the next goal kick in a match.
          • All bets are considered valid if the designated goal kick had been taken.
      • Throw-in
        • A throw-in is awarded to a team if the ball completely crosses the side touch line, as a result of contact with an opposing player.
          • An awarded throw-in but untaken does not count.
        • Number of Throw-in
          • Handicap& 1st Half Handicap
            • Handicap means betting on which team will take the most throw-in during a match inclusive of any handicaps.
            • 1st Half Handicap means betting on which team will take the most throw-in during the first half of a match inclusive of any handicaps.
            • 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.
          • Over/Under& 1st Half Over/Under
            • Over/Under means betting on the total number of throw-in taken by both teams during a match.
            • 1st Half Over/Under means betting on the total number of throw-in taken by both teams during the first half of a match.
            • If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
            • Bets will be void if the match is abandoned unless settlement of bets is already determined.
        • First Throw-in & 2nd Half First Throw-in
          • First throw-in means betting on which team will take the first throw-in in a match.
          • 2nd Half First throw-in means betting on which team will take the first throw-in in the 2nd half of a match.
          • If a match is abandoned after the first throw-in has been taken then all bets are valid. If a match is abandoned before the first throw-in has been taken then all bets are void.
        • Last Throw-in
          • Last throw-in means betting on which team will take the last throw-in in a match.
          • If a match is abandoned then all bets are void.
        • Next Throw-in
          • Next Throw-in means betting on which team will take the next throw-in in a match.
          • All bets are considered valid if the designated throw-in had been taken.
      • Specific10 Minutes Over/Under (O/U)
        • The Specific 10-Minute (OU) means betting that is determined by the total number of points (goals, corners, games, cards etc.) at the end of every 10th minute [INTERVAL OF] time of a match.
        • If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under.
        • For example:

          10th Minute OU
          00:00–10:00 O/U: Total number of points to be scored from 00:00 till 10:00 All bets must be place on or before the end of the 10th minutes.

          20th Minute OU
          10:01–20:00 O/U: Total number of points to be scored from 10:01 till 20:00 All bets must be place on or before the end of the 20th minutes.

          30th Minute OU
          20:01–30:00 O/U: Total number of points to be scored from 20:01 till 30:00 All bets must be place on or before the end of the 30th minutes.

          40th Minute OU
          30:01 – 40:00 O/U: Total number of points to be scored from 30:01 till 40:00 All bets must be place on or before the end of the 40th minutes.

          60th Minute OU
          50:01 – 60:00 O/U: Total number of points to be scored from 50:01 till 60:00 All bets must be place on or before the end of the 60th minutes.

          70th Minute OU
          60:01 – 70:00 O/U: Total number of points to be scored from 60:01 till 70:00 All bets must be place on or before the end of the 70th minutes.

          80th Minute OU
          70:01 – 80:00 O/U: Total number of points to be scored from 70:01 till 80:00 All bets must be place on or before the end of the 80th minutes.

          90th Minute OU
          80:01 - 90:00 O/U: Total number of points to be scored from 80:01 till 90:00. All bets must be placed on or before the end of the 90th minute.
        • For the Specific 10-Minutes O/U, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and Total Bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
        • If a match is suspended or abandoned, then bets placed on unfinished Specific 10-Minute OU will be considered void. If the designated Specific 10-Minute O/U are completed then bets will be valid.
        • For last two (2) minutes of any Specific 10 Minutes O/U live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
        • For 80:01-90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line) , number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.
      • Futsal Rules
        • All bets are based on the result at the end of the scheduled 40 minutes (2 x 20 minutes) regulation time. Extra-time or penalties DOES NOT count.
        • If a match is postponed, or is suspended and is not resumed on the same day, then all bets will be considered void.
        • If a match begins before the scheduled time then only bets made before the actual kick-off will be considered valid. All bets placed after the starting time will be considered void, except for Live Betting.
      • Top Goal Scorer
        • Leagues Top Goalscorer
          • Leagues Top Goalscorer means betting to predict the player who will score most goals within one regular season of a league.
          • In case a player joins another club within the same league during mid-season, all goals scored while in different clubs will be included in computing the total goals scored. But goals scored by a player for any match outside the league will not count.
          • Goals scored during play-off games and on penalty shootouts will not count.
          • Owns goals will be excluded in computing the total goals scored by a player.
          • Bets on non-starters will remain valid. A non-starter is any player whose name was not included in the final squad for the current season of a league.
          • If a player withdraws from or is transferred to another club in different league prior to the start of the season, bets on the withdrawing or transferred player will be refunded.
          • In case of dead-heat, the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
        • Tournament or Event Top Goalscorer
          • Tournament or Event Top Goalscorer means betting to predict the player who will score most goals within one tournament or an event.
          • Own goals and goals scored in penalty shootouts will be excluded in computing the total goals scored by a player. However, goals scored during extra-time are counted.
          • Bets on non-starters will remain valid. A non-starter is any player whose name was not included in the final squad for the tournament or event.
          • If a player withdraws from or is transferred to another club in different tournament or event prior to the start of the tournament or event, bets on the withdrawing or transferred player will be refunded.
          • In case of dead-heat, the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
        • Players Head to Head Match Top Goal Scorer & Players vs. Team Top Goal Scorer
          • Own goals and goals scored in penalty-shootouts do not count. Extra-time are excluded and do not count for betting purposes.
          • If a player does not start/play in the match, all bets will be considered Void.
          • All results are taken when the official result is declared at the end of the match by the governing body.
      • Injury Time
        • Injury time means the extra playing time added on to compensate for time spent attending to injured players during the match. The injury time awarded at end of 2nd half, as follows:

          None
          1 minute
          2 minutes
          3 minutes
          4+ minutes

        • Injury Time Awarded at the End of 1st Half
          • All bets placed are based on the full 45-minute play excluding extra time. Bets are settled on the Injury time awarded by the match fourth official referee after the full 45 minutes of play or at end of 1st half.
          • If a match is abandoned at any time during the 1st Half, all bets on Injury Time Awarded at the end of 1st Half will be considered void and bets will be refunded to the member's accounts.
        • Injury Time awarded at the End of the 2nd Half
          • All bets placed are based on the full 90-minute play excluding extra time. Bets are settled on the Injury time awarded by the match fourth official referee after the full 90 minutes of play or at end of 2nd half.
          • If a match is abandoned at any time, all bets on Injury Time Awarded at the end of 2nd Half will be considered void and bets will be refunded to the member's accounts.
        • The Company will settle bets according to the official results made available by the soccer authority responsible for organizing the match.
      • Double Chance, 1st Half Double Chance & 2nd Half Double Chance
        • The following options are available:

          1 or X - If the result is either a home or draw then bets on this option are winners.
          X or 2 - If the result is either a draw or away then bets on this option are winners.
          1 or 2 - If the result is either a home or away then bets on this option are winners

          If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.

      • Draw no Bet, First Half Draw no Bet & Second Half Draw no Bet
        • Draw no Bet means betting to predict a Home or Away win in a match. If the final result at the end of regular time is a Draw, all bets will be refunded.
        • First Half Draw no Bet means betting to predict a Home or Away win in the 1st half of a match. If the final result at the end of 1st half regular time is a Draw, all bets will be refunded.
        • Second Half Draw no Bet means betting to predict a Home or Away win counting only the 2nd half of a match. If the result of the 2nd half regular time is a Draw, all bets will be refunded.
      • Both/One /Neither to score

        Both= Both teams to score
        One= Either team to score
        Neither= Both team not to score

        • If an Event is abandoned after goal is scored by Home team only, then ‘Neither’ bets will stand while ‘Both’ and ‘One’ bets will be void. If an Event is abandoned after goal is scored by Away team only, ‘Neither’ bets will stand while ‘Both’ & ‘One’ will be void. If an Event is abandoned after goals are scored by both Home and Away teams, all bets will stand. If an Event is abandoned without any goal being scored, all wagers will be void.

          Rule 1:
          Home score ≥ 1, Away score = 0 (1, 2..:0)
          Both- Refund
          One- Refund
          Neither-Lose

          Rule 2:
          Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…)
          Both-Win
          One-Lose
          Neither-Lose

          Rule 3:
          Home score = 0, Away score ≥ 1 (0:1, 2…)
          Both – Refund
          One – Refund
          Neither – Lose
      • TO WIN TO NIL
        • Predict whether your selection can win the match without conceding a goal after regular time of play or at the end of that scheduled, excluding extra time or penalty shoot-outs.
        • If an Event is abandoned after goal is scored by Home team only, then ‘Away’ bets will stand while ‘Home’ bets will be void. If goal is scored by Away team only, then ‘Home’ bets will stand while ‘Away’ will be void. If goals are scored by both Home and Away teams, all bets will stand. If an Event is abandoned without any goal being scored, then all wagers will be void.

          Rule 1:
          Home score ≥1, Away score= 0 (1, 2..:0)
          Home – Refund      Away – Lose

          Rule 2:
          Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…)
          Home – Lose      Away – Lose

          Rule 3:
          Home score = 0, Away score ≥ 1 (0:1, 2…)
          Home – Lose      Away – Refund
      • 3 Way Handicap & 1st Half 3 Way Handicap
        • 3 Way Handicap means settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.
        • 1st Half 3 Way Handicap means settlement will be at the odds displayed using the actual score in the first half of a match adjusted for the handicap.

          Home (-1): Home Team must win at least two goals or above.
          Draw (+1): Home Team win exactly by one goal.
          Away (+1): Away Team win or draw.
      • TO WIN EITHER HALF
        • Predict whether your selection can score more goals than their opponent in one of two halves.
        • Home to Win Either Half
          • Home to win either half means betting to predict whether home team can score more goals than their opponent in one of two halves.
          • Bets will be void if the match is abandoned unless settlement of bets is already determined.
        • Away to Win Either Half
          • Away to win either half means betting to predict whether away team can score more goals than their opponent in one of two halves.
          • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • To Win Both Halves
        • Predict whether your selection can score more goals than their opponent in each half.

          For example :If your selection scores in the first half of a match and the match finishes 1-0, although the first half was won 1-0 , the score in the second 45 minutes was effectively 0-0 and therefore a draw. If this occurs, only the first half is considered to have been 'won' and therefore bets would be losers.

        • Home to Win Both Halves
          • Home to Win Both Halves means betting to predict whether home team can score more goals than their opponent in each half.
          • Bets will be void if the match is abandoned unless settlement of bets is already determined.
        • Away to Win Both Halves
          • Away to Win Both Halves means betting to predict whether away team can score more goals than their opponent in each half.
          • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Highest Scoring Team & Lowest Scoring Team
        • Highest Scoring Team
          • Team with highest scoring is the winner.
          • Goal Difference does not count.
          • If teams are level on scores, then Dead Heat rules apply.

            Example :
            Man city 4 Swansea 4
            Liverpool 4 Sunderland 1
            Then Liverpool, Man city and Swansea are the winner.

        • Lowest Scoring Team
          • Team with lowest scoring is the winner.
          • Goal Difference does not count.
          • If teams are level on scores, then Dead Heat rules apply.
        • Bets for the team who had a match abandoned or postponed but not rescheduled within the period stated by the company will be voided.
        • Goals scored during penalty shootout will not count.
        • For markets referring to tournaments, goals scored in extra time will count.
        • For markets referring to set of fixtures on given dates, goals scored in extra time will not count.
      • Exact Total Goals & Exact First Half Goals & Exact Second Half Goals
        • Exact Total Goals means betting to predict the exact number of goals scored by both teams during the regular time of a match.
        • Exact First Half Goals means betting to predict the exact number of goals scored by both teams in the first half of a match.
        • Exact Second Half Goals means betting to predict the exact number of goals scored by both teams counting only the second half of a match.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
        • Exact Home Team Goals & First Half Exact Home Team Goals
          • Exact Home Team Goals means betting to predict the exact number of goals scored by Home team during the regular time of a match.
          • First Half Exact Home Team Goals means betting to predict the exact number of goals scored by Home team in the first half of a match.
          • Bets will be void if the match is abandoned unless settlement of bets is already determined.
        • Exact Away Team Goals & First Half Exact Away Team Goals
          • Exact Away Team Goals means betting to predict the exact number of goals scored by Away team during the regular time of a match.
          • First Half Exact Away Team Goals means betting to predict the exact number of goals scored by Away team in the first half of a match.
          • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Exact Group Points:
        • Exact Group Points means betting on a team to get a specific number of total points at the end of the Group round.
      • Highest Scoring Group
        • Means betting to predict the total number of goals scored by the group in the date specified.
        • If groups are level on scores, then Dead Heat rules apply.

          Example:
          GroupA
          Poland-vs-Greece2-1=3Goals
          Russia-vs-Czech3-2=5Goals
          GroupATotal:8Goals
          GroupBTotal:7Goals
          GroupCTotal:7Goals
          GroupDTotal:6Goals
          Group A is the winner.

      • Team Group Points
        • Means betting on a team's points at the end of the Group round which accurately matched the categories offered, "Under", "Inclusive" & "Over".

          Example:
          Total points of Team X is 5 points

          If bet is:
          Under 3 points – lose
          Inclusive 3-4 points – lose
          Over 4 points – win

      • Group Straight Forecast
        • Means betting to predict the teams that will place first and second, in specific order, in the team standings of their respective Group at the end of the Group stage.
      • Injury time awarded Over/Under
        • Injury time awarded at end of 1st half Over/Under:
          • 1st Half Injury Time Over/Under means betting Over/Under on the injury time awarded at the end of 1st half.
          • If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
          • Bets are settled on the injury time awarded by the match fourth official referee after the full 45 minutes of play or at end of 1st half.
        • Injury time awarded at end of 2nd half Over/Under
          • 2nd Half Injury Time Over/Under means betting Over/Under on the injury time awarded at the end of 2nd half.
          • If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
          • Bets are settled on the injury time awarded by the match fourth official referee after the full 90 minutes of play or at end of 2nd half.
      • First Goal Method
        • Means predicting the way the first goal of a match is scored by either team.
          • Free-kick - Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.
          • Penalty - Goal must be scored directly from the penalty, with penalty taker as named scorer.
          • Own Goal - If goal is declared as an own goal.
          • Header - Last touch of the scorer must be with the head.
          • Shot - All other goal-types not included above.
          • No Goal
        • The Company will settle bets according to the official results made available by the soccer authority responsible for organizing the match.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Penalty Shootout – Will the Penalty be Scored?
        • Means betting to predict if a designated kick-taker will score or miss on penalty kick during penalty shooutout.
        • If penalty kick is not taken, then all bets will be considered void.
      • Dual Forecast
        • Dual Forecast means betting to predict the two (2) teams which must be in top 2 positions, in any order, at the end of the tournament.
      • Straight Forecast
        • Straight Forecast means betting to predict the two (2) teams which must be in top 2 positions, in exact order, at the end of the tournament
      • Top Newcomer
        • Top Newcomer means to predict which team will finish as the Top Newcomer of an Event or tournament. A "Newcomer" is a team that is newly promoted to join an Event or tournament.
      • Regional Winner
        • Regional Winner means betting on the winner of the event or tournament from the region.

          All results are taken when the official result is declared at the end of the tournament by the governing body.

      • Home no bet
        • Predict a Draw or Away win in a match. If the final result after regular time of play or at the end of scheduled time is a Home win, all bets will be refunded.
      • Away no bet
        • Predict a Draw or Home win in a match. If the final result after regular time of play or at the end of scheduled time is an Away win, all bets will be refunded.
      • Draw / No draw
        • Predict a Draw or No draw in the final result of an event after regular time of play or at the end of scheduled time.
      • First Half and Second Half Correct Score
        • First Half Correct Score means betting to predict the final score at the end of First Half.
        • Second Half Correct Score means betting to predict the score in the Second Half of an Event.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Result/Total Goal
        • Result/Total Goal means betting to both predict:
          • whether a match will result in Home win or Away win or Draw; and
          • whether the total number of goals in the final result of an event will be Over or Under.
        • The following betting options are available:

          *Home & Over – bet wins if home team wins and the total goals are above pre-designated line.

          *Home & Under – bet wins if home team wins and the total goals are below pre-designated line.

          *Away & Over – bet wins if away team wins and the total goals are above pre-designated line.

          *Away & Under - bet wins if away team wins and the total goals are below pre-designated line.

          *Draw & Over – bet wins if the match results in draw and the total goals are above pre-designated line.

          *Draw & Under – bet wins if the match results in draw and the total goals are below pre-designated line.

        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Team to Win From Behind
        • Team to Win From Behind means betting to predict the team that will be losing at any time in the match but eventually comes from behind and win at the end of 90 minutes.
      • First goalscorer
        • First goalscorer means betting to predict the player who will score the first goal in a match.
        • Bets on any player who takes no part in the match, or who comes on as substitute only after the first goal is scored, will be void and refunded.
        • Own goals do not count as first goal. In such case, the next player to score will be considered the first goalscorer.
        • Bets placed on "no goal scorer" win if no player scores a goal in the match. If an own goal is the only goal in a game, bets on "no goal scorer" win.
        • Bets on players who are sent off before the first goal is scored will be lost.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • First Team to Score & Last Team to Score
        • First Team to Score means betting to predict which team will score first goal within the regular time of a match.
        • Last Team to Score means betting to predict which team will score last goal within the regular time of a match.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • First Team to Score 2 Goals & First Team to Score 3 Goals
        • First Team to Score 2 Goals means betting to predict which team will be the first to score two (2) goals within the regular time of a match.
        • First Team to Score 3 Goals means betting to predict which team will be the first to score three (3) goals within the regular time of a match.
        • The following options are available:
          • Home
          • Away
          • Neither
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Time of First Goal
        • Means betting to predict in which time bracket the first goal will be scored.
          • First Goal Time (10 minutes) means betting to predict in which 10 minutes time bracket the first goal will be scored.
          • First Goal Time (15 minutes) means betting to predict in which 15 minutes time bracket the first goal will be scored.
        • Own goal will count as first goal.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Which Half Will Produce The First Goal
        • Means betting to predict on which half of the match the first goal will be scored.
        • The following betting options are available:
          • First half
          • Second half
          • No goal
        • If a match is subsequently abandoned after the first goal has been scored during the first half, all bets will stand.
        • If a match is abandoned at any time before the first goal has been scored, all bets will be void.
      • Both Teams to Score/Result & 1st Half Both Teams to Score/Result
        • Both teams to score / result means betting to both predict:
          • whether a match will result in both teams scoring and;
          • whether a match will result in Home Win or Away win or Draw.
        • The following betting options are available:
          • Yes & Home - bet wins if both teams score and Home team wins.
          • Yes & Away - bet wins if both teams score and Away team wins.
          • Yes & Draw - bet wins if both teams score and the match results in Draw.
        • 1st Half Both Teams to Score/Result means betting to predict the result of the first half of the match and whether both teams will score in the first half.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Match Half-time/ Full-Time Odd/ Even
        • Match Half-time/Full-time Odd/Even means betting to predict whether the half-time result and the full-time result of a match is odd and odd respectively, odd and even, even and odd, or even and even.
        • There are four (4) options to bet on:
          • Odd/Odd
          • Odd/Even
          • Even/Odd
          • Even/Even
        • For this bet type, any extra-time added will not be counted for purposes of determining the full-time result of a match.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Result/First Team to Score
        • Result/First Team to Score means betting to both predict which team will score the first goal and predicts any one of three possible winning outcomes for an event.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Half with Home Team Score the First Goal
        • Means betting to predict in which half of the match the Home Team will score the First Goal.
        • The following options are available:
          * 1st Half
          * 2nd Half
          * No Goal
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Half with Away Team Score the First Goal
        • Means betting to predict which half of the match the Away Team will score the First Goal.
        • The following options are available:
          * 1st Half
          * 2nd Half
          * No Goal
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Specific 15-Minute Handicap (HDP)
        • The Specific 15-minute Handicap means betting when one competitor or team receives a virtual head start .The winner is the competitor or team with the better score after adding the given handicap to the result at the end of every 15th minute (INTERVAL OF) time of a match.
        • For example:
          15th Minute HDP
          00:00 – 15:00 HDP: The winner is the competitor or team with the better score from 00:00 till 15:00.
          All bets must be placed on or before the end of the 15th minute.

          30th Minute HDP
          15:01 – 30:00 HDP: The winner is the competitor or team with the better score from 15:01 till 30:00.
          All bets must be placed on or before the end of the 30th minute.

          45th Minute HDP
          30:01- 45:00 HDP: The winner is the competitor or team with the better score from 30:01 - 45:00.
          All bets must be placed on or before the end of 45th minute.

          60th Minute HDP
          45:01 – 60:00 HDP: The winner is the competitor or team with the better score from 45:01 till 60:00.
          All bets must be placed on or before the end of the 60th minute.

          75th Minute HDP
          60:01 – 75:00 HDP: The winner is the competitor or team with the better score from 60:01 till 75:00.
          All bets must be placed on or before the end of the 75th minute.

          90th Minute HDP
          75:01- 90:00 HDP: The winner is the competitor or team with the better score from 75:01 till 90:00.
          All bets must be placed on or before the end of the 90th minute.
        • For the Specific 15-Minute HDP, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and Total Bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
        • If a match is suspended or abandoned, then bets placed on unfinished Specific 15-Minute HDP will be considered void. If the designated Specific 15-Minute HDP are completed then bets will be valid.
        • For last two (2) minutes of any Specific 15 Minutes HDP live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
        • For 30:01-45:00 & 75:01 - 90:00, bets are settled on the exact time the goal is scored (ball crossing the goal line) , number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.
      • Fantasy Match: Team to Score First
        • Fantasy Match: Team to Score First means betting to predict the team that will score the first goal in a fantasy match.
          Example:
          Matches: Man City vs. Liverpool; Chelsea vs. Man United
          Fantasy Match: Man City vs. Chelsea
          Man City scored the first goal at 25:10
          Chelsea scored the first Goal at 25:48
          Winning Bet: Man City.
        • If both matches scored at the same time (minutes and seconds) or no goal resulted from both match, the fantasy match will be considered as a draw.
        • If one match is postponed or cancelled after the first goal is scored in the other match, all bets will stand. If a match is postponed or cancelled before the first goal is scored in the other match, all bets will be void.
          Example:
          Matches: Man City vs. Liverpool; Chelsea vs. Man United
          Fantasy Match: Man City vs. Chelsea
          Man City scored the first goal at 25:10
          Chelsea’s match postponed or abandoned before 25:10
          Result: all bets will be void.
        • If both matches are cancelled without scoring a goal, all bets will be void.
        • Any goal scored during extra time will not count.
      • Top European Team
        • Top European Team means betting on which European team will advance farthest in the FIFA World Cup tournament.
        • If two European teams should compete in the finals or in the third place match, the winner of the match will be considered the Top European Team.
        • In other cases where more than one European team exits the tournament in the same farthest round, “Dead Heat” rules apply and the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
        • All bets for Top European Team will be settled when the official winner of the finals or third place match is declared by FIFA or when the last European team exits the tournament.
      • Top South American Team
        • Top South American Team means betting on which South American team will advance farthest in the FIFA World Cup tournament.
        • If two South American teams should compete in the finals or in the third place match, the winner of the match will be considered the Top South American Team.
        • In other cases where more than one South American team exits the tournament in the same farthest round, “Dead Heat” rules and the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
        • All bets for Top South American Team will be settled when the official winner of the finals or third place match is declared by FIFA or when the last South American team exits the tournament.
      • Top African Team
        • Top African Team means betting on which African team will advance farthest in the FIFA World Cup tournament.
        • If two African teams should compete in the finals or in the third place match, the winner of the match will be considered the Top African Team.
        • In other cases where more than one African team exits the tournament in the same farthest round, “Dead Heat” rules apply and the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.
        • All bets for Top African Team will be settled when the official winner of the finals or third place match is declared by FIFA or when the last African team exits the tournament.
      • Both Teams to Score
        • Both Teams to Score means betting to predict whether a match will result in both teams scoring.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Both Teams to Score in First Half
        • Both Teams to Score in First Half means betting to predict whether both teams will score in the first half of a match.
        • If a match is abandoned after both teams have scored in the first half, then ‘Yes’ bets will be settled as winners and ‘No’ bets losers. If the match is postponed or abandoned before the end of the First Half without both teams scoring, all bets will be void.
      • Both Teams to Score in Second Half
        • Both Teams to Score in Second Half means betting to predict whether both teams will score in the second half of a match.
        • If a match is abandoned after both teams have scored in the second half, then ‘Yes’ bets will be settled as winners and ‘No’ bets losers. If the match is postponed or abandoned without both teams scoring, all bets will be void.
      • Both Teams to Score in 1st and/or 2nd Half
        • Both Teams to Score in 1st and/or 2nd Half means betting to predict if both teams will score in the first half and if both teams will score in the second half of the match.
        • Bets will be void if the match is abandoned unless both teams have already scored in the first half and second half of a match.
      • Both Teams to Score/Total Goals & 1st Half Both Teams to Score/Total Goals
        • Both Teams to Score/Total Goals means betting to predict the total number of goals in the match and if both teams will score in the match.
        • 1st Half Both Teams to Score/Total Goals means betting to predict the total number of goals in the match and if both teams will score in the First Half of a match.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Half Time Result/Total Goals
        • Half Time Result/Total Goals means betting to both predict the result of the first half of the match and the total number of first half goals.
        • Bets will be void if the match is abandoned during the first half of the match. Bets will remain valid if the match is abandoned during the second half of the match.
      • Home First Half to Score/Second Half to Score
        • Home First Half to Score/Second Half to Score means betting to predict whether Home Team will score in the first half and second half of the match.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Away First Half to Score/Second Half to Score
        • Away First Half to Score/Second Half to Score means betting to predict whether Away Team will score in the first half and second half of the match.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Specific 15 Minutes 1X2
        • Specific 15 Minutes 1X2 means betting to predict any one of three possible winning outcomes at the end of every 15th minute (INTERVAL OF) time of a match. 1 refers to the team that is named first (usually the home team); X refer to the game resulting in a draw or tie; 2 refers to the team that is named second (usually away team).
        • For example:
          15th Minute 1X2
          Predict any one of three possible winning outcomes which is 1X2 from 00:00 – 15:00. All bets must be placed on or before the end of the 15th minute.

          30th Minute 1X2
          Predict any one of three possible winning outcomes which is 1X2 from 15:01 – 30:00. All bets must be placed on or before the end of the 30th minute.

          45th Minute 1X2
          Predict any one of three possible winning outcomes which is 1X2 from 30:01 – 45:00. All bets must be placed on or before the end of the 45th minute.

          60th Minute 1X2
          Predict any one of three possible winning outcomes which is 1X2 from 45:01 – 60:00. All bets must be placed on or before the end of the 60th minute.

          75th Minute 1X2
          Predict any one of three possible winning outcomes which is 1X2 from 60:01 – 75:00. All bets must be placed on or before the end of the 75th minute.

          90th Minute 1X2
          Predict any one of three possible winning outcomes which is 1X2 from 75:01 – 90:00. All bets must be placed on or before the end of the 90th minute.
        • For the Specific 15 Minutes 1X2, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
        • If a match is suspended or abandoned, then bets placed on unfinished Specific 15 Minutes 1X2 will be considered void. If the designated Specific 15 Minutes 1X2 are completed then bets will be valid.
        • For last two (2) minutes of any Specific 15 Minutes 1X2 live betting, any actions other than the one mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
        • For 30:01 – 45:00 & 75:01 – 90:00, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.
      • Which Team Will Advance to Next Round
        • Which Team Will Advance to Next Round means betting to predict which team will advance to the next round of the tournament.
      • Specific 10-Minute Handicap (HDP)
        • Specific 10-minute Handicap means betting when one competitor or team receives a virtual head start .The winner is the competitor or team with the better score after adding the given handicap to the result at the end of every 10th minute (INTERVAL OF) period of a match.
        • For example:
          10th Minute HDP
          00:00 – 10:00 HDP: The winner is the competitor or team with the better score from 00:00 till 10:00.
          All bets must be placed on or before the end of the 10th minute.

          20th Minute HDP
          10:01 – 20:00 HDP: The winner is the competitor or team with the better score from 10:01 till 20:00.
          All bets must be placed on or before the end of the 20th minute.

          30th Minute HDP
          20:01- 30:00 HDP: The winner is the competitor or team with the better score from 20:01 - 30:00.
          All bets must be placed on or before the end of 30th minute.

          40th Minute HDP
          30:01 – 40:00 HDP: The winner is the competitor or team with the better score from 30:01 till 40:00.
          All bets must be placed on or before the end of the 40th minute.

          60th Minute HDP
          50:01- 60:00 HDP: The winner is the competitor or team with the better score from 50:01 till 60:00.
          All bets must be placed on or before the end of the 60th minute.

          70th Minute HDP
          60:01- 70:00 HDP: The winner is the competitor or team with the better score from 60:01 till 70:00.
          All bets must be placed on or before the end of the 70th minute.

          80th Minute HDP
          70:01- 80:00 HDP: The winner is the competitor or team with the better score from 70:01 till 80:00.
          All bets must be placed on or before the end of the 80th minute.

          90th Minute HDP
          80:01- 90:00 HDP: The winner is the competitor or team with the better score from 80:01 till 90:00.
          All bets must be placed on or before the end of the 90th minute.
        • For the Specific 10-Minute HDP, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.
        • If a match is suspended or abandoned, then bets placed on unfinished Specific 10-Minute HDP will be considered void. If the designated Specific 10-Minute HDP are completed then bets will be valid.
        • For last two (2) minutes of any Specific 10 Minutes HDP live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.
        • For 80:01-90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line), number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.
      • First Penalty to Score or Not to Score
        • First Penalty to Score or Not to Score means betting to predict whether the first team penalty will be scored or missed.
      • Top Jersey Sponsor
        • Top Jersey Sponsor means betting to predict which jersey sponsor will have it sponsored team win the title.
      • Continent of Head Coach Winner
        • Continent of Head Coach Winner means betting to predict the continent of origin of the head coach of the team that will win the title.
      • Winning Margin & 1H Winning Margin
        • Winning Margin means betting to predict the winner of the match and the margin of goal to be scored between the Home and Away team.
        • 1H Winning Margin means betting to predict the winner of the match and the margin of goal to be scored between the Home and Away team in the first half.
        • The options available for this bet type are those indicated on the website. For example:
          • Home wins by 1 goal
          • Home wins by 2 goals
          • Home wins by 3 or more goals
          • Any Score Draw (Exclude 0-0)
          • Away win by 1 goal
          • Away win by 2 goals
          • Away win by 3 or more goals
          • No Goal
        • For this bet type, extra-time will not be included in determining the winning margin.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Next Goal, First Half Next Goal & Extra Time Next Goal
        • Next Goal means betting to predict the team to score the next goal in a match.
        • First Half Next Goal means betting to predict the team to score the next goal in the first half of a match.
        • Extra Time Next Goal means betting to predict the team to score the next goal in an extra time match.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
        • Own goals count to the team credited with the goal.
      • Penalty Awarded
        • Penalty Awarded means betting to predict whether a penalty will be awarded in a match.
        • The following options are available:
          • Yes
          • No
      • Highest Scoring Half
        • Highest Scoring Half means betting to predict which half of the match will have the greater number of total goals.
        • The following options are available:
          1. 1st Half
          2. 2nd Half
          3. Tie
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
        • Home Team Highest Scoring Half
          • Home Team Highest Scoring Half means betting to predict which half of the match will have the greater number of home total goals.
          • Bets will be void if the match is abandoned unless settlement of bets is already determined.
        • Away Team Highest Scoring Half
          • Away Team Highest Scoring Half means betting to predict which half of the match will have the greater number of away total goals.
          • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Half Time/Full Time Correct Score
        • Half Time/Full Time Correct Score means betting to both predict the correct score at half time and the correct final score at the end of the match.
        • Half Time/Full Time Correct Score to win "AOS" means the selected team must win to a score not listed in the selection.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Goalscorer – Anytime
        • Goalscorer – Anytime means betting on the player that will score a goal at any time during the match. Extra-time will not be included.
        • Own goals do not count.
        • Bets are valid regardless of the length of time a player took part in the match.
        • Bets on any player who takes no part in the match will be void and refunded.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Player Sent Off & First Half Player Sent Off
        • Player Sent Off means betting to predict a player that will be sent off in a regular time match.
        • First Half Player Sent Off means betting to predict a player that will be sent off in the first half of a match.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
        • Home Team Player Sent Off & First Half Home Team Player Sent Off
          • Home Team Player Sent Off means betting to predict a home player that will be sent off in a regular time match.
          • First Half Home Team Player Sent Off means betting to predict a home player that will be sent off in the first half of a match.
          • Bets will be void if the match is abandoned unless settlement of bets is already determined.
        • Away Team Player Sent Off & First Half Away Team Player Sent Off
          • Away Team Player Sent Off means betting to predict an away player that will be sent off in a regular time match.
          • First Half Away Team Player Sent Off means betting to predict an away player that will be sent off in the first half of a match.
          • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Extra Time Yes/No
        • Extra Time Yes/No means betting on whether a match will go to extra-time.
        • Bets will be void if the match is abandoned before the end of regular time of play.
      • Extra Time/Goal
        • Extra Time/Goal means betting to both predict whether the match will go to extra-time and whether a goal will be scored during the extra-time.
        • Bets will be void if the match is abandoned before the end of extra-time unless settlement of bets is already determined.
      • Both Halves Over & Under Yes/No
        • Both Halves Over 1.5 Yes/No means betting to predict whether two (2) or more goals will be scored in each half of the match.
        • Both Halves Under 1.5 Yes/No means betting to predict whether less than two (2) goals will be scored in each half of the match.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • [NO LONGER OFFERED]
      • Match Decided Method
        • Match Decided Method means betting to both predict the winner and the method of winning the match.
        • The following options are available:
          • Home/Regular Time
          • Home/Extra Time
          • Home/Penalty Shootouts
          • Away/Regular Time
          • Away/Extra Time
          • Away/Penalty Shootouts
        • All bets will be void if the match is abandoned.
      • 1st Half Total vs. 2nd Half Total
        • 1st Half Total Goal vs. 2nd Half Total Goal
          • 1st Half Total Goal vs. 2nd Half Total Goal means betting to predict the total number of goals scored in the 1st Half and the 2nd Half of an event.
          • Extra time does not count for purposes of computing the total goals scored.
          • Bets will be void if the match is abandoned before the end of regular time of play.
        • 1st Half Total Corner vs. 2nd Half Total Corner
          • 1st Half Total Corner vs. 2nd Half Total Corner means betting to predict the total number of corners taken in the 1st Half and the 2nd Half of an event.
          • Extra time does not count for purposes of computing the total corners taken.
          • Bets will be void if the match is abandoned before the end of regular time of play.
        • 1st Half Total Booking vs. 2nd Half Total Booking
          • 1st Half Total Booking vs. 2nd Half Total Booking means betting to predict the total number of bookings received in the 1st Half and the 2nd Half of an event.
          • Extra time does not count for purposes of computing the total bookings received.
          • Bets will be void if the match is abandoned before the end of regular time of play.
      • [NO LONGER OFFERED]
      • Total Goals Minutes
        • Total Goals Minutes means betting to predict the sum of all minutes corresponding to the specific time when both teams scored goals during a match.
        • To determine the minute of goal, fractions of a minute (1 - 59 seconds) shall be rounded up to the nearest minute.

          For example:
          Goals at 22.55 minute (23 min) + 34.35 (35 min) + 55.05 (56 min) = 114 minutes.

        • Any goals scored during the first half injury time shall be counted as 45. Any goals scored in the second half injury time shall be counted as 90.
        • Extra time and penalty shootout do not count for purposes of computing the total minutes of goals.
        • Own goals count for purposes of computing the total minutes of goals.
        • Total Goals Minutes shall refer to the time of goals as shown on television broadcast. If a dispute arise as to the time of any goal then the time provided by the Official Competition Website will be deemed the time for settlement purposes.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Home to Score in Both Halves
        • Predict if the home team will score at least one goal in each half of the match in '90 minutes' play.
        • If the selected team score in only one half or does not score at all, then all bets will be settled as losing bets.
        • If an own goal is scored, only the team credit with the goal will have it counted towards respective bet.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Away to Score in Both Halves
        • Predict if the Away team will score at least one goal in each half of the match in '90 minutes' play.
        • If the selected team score in only one half or does not score at all, then all bets will be settled as losing bets.
        • If an own goal is scored, only the team credit with the goal will have it counted towards respective bet.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Group - Top 2 Finishes
        • Betting to predict which two teams will reach top 2 group finish.
      • Team Stage of Elimination
        • Predict at which stage the stated team will be eliminated from the competition.
      • Rock Bottom
        • Predict which team will finish bottom of the Group.
      • Nominate Finalists
        • Predict which teams will compete during the finals of the tournament.
      • To Reach Final
        • To Reach Final means betting to predict the selected team to reach the Finals of the tournament.
        • Market is based on Full-Time score and includes any Extra Time or Penalties needed to declare a winner.
      • To Reach Semi Final
        • To Reach Semi Final means betting to predict the selected team to reach Semi Finals of the tournament.
        • Market is based on Full-Time score and includes any Extra Time or Penalties needed to declare a winner.
      • To Reach Quarter Final
        • To Reach Quarter Final means betting to predict the selected team to reach Quarter Finals of the tournament.
        • Market is based on Full-Time score and includes any Extra Time or Penalties needed to declare a winner.
      • Which Team from Group to Qualify
        • Predict which team will qualify and progress to the next round of stated competition.
        • Market is based on Full-Time score and includes any Extra Time or Penalties needed to declare a winner.
      • Winning Group
        • Predict which team group will feature the winning team of the tournament.
      • Wining Continent
        • Winning Continent means betting to predict which continent will produce the winner of the tournament.
      • League - Team to Be Relegated
        • Predict which team will be relegated from the league.
        • This market will include both automatic relegation positions as well as relegation via any play off structure used for the specified league.
        • If a team is removed from a league or eliminated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.
      • League - To Finish Bottom
        • Predict which team will finish bottom of the specific league over the course of the league season.
        • If a team is removed from a league or eliminated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.
      • League - Team in Bottom Two Position
        • Predict which teams will be finished bottom two this season.
        • If a team is removed from a league or eliminated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.
      • League - To Be Promoted
        • Predict which team to be promoted from the league.
        • This market will include both automatic promotion positions as well as promotion via any play off structure used for the specified league.
        • If a team is removed from a league or eliminated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.
      • Winner and Top Scorer Double
        • Predict which team will win the competition and which players will score the most goals.
        • All bets apply to ’90 minutes’ of play and extra time according to the match officials, plus any stoppage time.
        • Goals scored in penalty shootout do not count.
        • If more than one player is tied for top goals scorers, dead heat rules apply.
      • League - Tricast
        • League - Tricast means betting to predict the first, second and third team and specify in order in the end of the league.
        • Example: Manchester City/Manchester United/Chelsea must win in specific order at the end of the league.
        • The final league table as displayed by the respective league officials is the settlement result.
      • League - Team to Go Unbeaten
        • Team must complete the league without losing any game.
      • To Win Title
        • Predict which team will win the title at the end of the tournament.
      • Which Team/Player Will Advance Farthest in The Tournament
        • Which Team/Player Will Advance Farthest in The Tournament means betting to predict which selected team/Player will advance farthest in the tournament.
        • Two teams/Player will be paired for betting selection, teams/Players belonging to different groups may be paired for betting selection as well.
        • If the two teams/Player paired for betting selection qualify to the next stage, all bets for both teams/Players will be carried over to the succeeding stage.
        • Bets will be considered as draw if the two teams/Players will be eliminated in the same stage.
      • (Fast Markets) Next 1/5 Minutes markets
        • The Customer shall predict from one of the stated outcomes to occur during a given period. If none of the stated outcomes should happen or the Customer failed to predict the correct outcome within the given period, all bets will be settled as losing bets.
        • Bets will be settled using the time of the event provided to the Company by its data provider. The Company shall have the sole and absolute discretion with regard to the selection or appointment of the data provider. Additional and injury times shall not count.
        • Goal Selection - A Goal shall be deemed made using the time of the event provided to the Company by its data provider regardless of what is shown in the video replay. Own goals shall be counted for the settlement for this market.
        • Free-kick Selection - A Free-Kick shall be deemed given using the time of the event provided to the Company by its data provider and not when the Free-Kick was actually taken.
        • Corner Selection - A Corner shall be deemed given using the time of the event provided to the Company by its data provider and not when the Corner was actually taken.
        • Goal Kick Selection - A Goal Kick shall be deemed given using the time of the event provided to the Company by its data provider and not when the Goal Kick was actually taken. A kick out from the hands of the goalkeeper or a free kick by the goalkeeper shall not be deemed as a Goal Kick.
        • Throw In Selection - A Throw In shall be deemed given using the time of the event provided to the Company by its data provider and not when the Throw In was actually taken.
        • Penalty Selection - A Penalty shall be deemed given using the time of the event provided to the Company by its data provider and not when the Penalty was actually taken.
        • Booking Selection - A Booking shall be deemed given using the time of the event provided to the Company by its data provider. For this selection, only cards that were shown to the player on the playing field count.
        • None Selection - None means that none of the following events have taken place during a given period, to wit, Goal, Free-kick, Corner, Goal Kick, Throw In, Penalty and Booking.
        • If the match is abandoned or the specified period is not completed, all bets shall be considered void unless a winning selection has already occurred and established prior to the abandonment or stoppage. Bets in which the time of the bet period was completed will be settled and not declared void.
        • Any and all disallowed or cancelled goals, free-kicks, corner, goal kick, throw-in, penalty and bookings shall not count.
      • Odd Even/Total Goals
        • Odd Even/Total Goals means betting to both predict:
          (A) Whether a match will result in Odd or Even; and
          (B) Whether the total number of goals in the final result of an event will be Over or Under.
      • Double Chance/Total Goals
        • Double Chance/Total Goals means betting to both predict:
          (A) Whether a match will result in Home or Draw, Draw or Away, Home or Away; and
          (B) Whether the total number of goals in the final result of an event will be Over or Under.
      • Double Chance/First Team to Score
        • Double Chance/First Team to Score means betting to both predict:
          (A) Whether a match will result in Home or Draw, Draw or Away, Home or Away; and
          (B) Whether the Home or Away Team will be the First Team to Score.
      • Both Team to Score/Double Chance
        • Both Team to score/Double chance means betting to both predict:
          (A) Whether a match will result in both teams scoring; and
          (B) Whether a match will result in Home or Draw, Draw or Away, Home or Away.
      • Which team Will Win by 5+ Goals
        • Which Team Will Win by 5+ Goals means the selected team must win by a margin of five (5) goals or more.

          Example:
          Result for Home - 5:1, 6:2 and etc (Lose) / 5:0, 6:0, 6:1 and etc (Win).
          Result for Away - 1:5, 2:6 and etc (Lose) / 0:5, 0:6, 1:6 and etc (Win).
      • Highest Scoring Half (2 Way)
        • Higher Scoring Half (2 Way) means betting to predict which half of the match will have the greater number of total goals. If the final result at the end of regular time of both halves are Draw, all bets will be refund.
        • The following options are available:
          • First Half
          • Second Half
      • Asian 1x2 & 1st Half Asian 1x2
        • By betting on Asian 1X2, the member has waged on any one of the three possible outcomes for an event, which excludes its latest score. 1 refers to the first team (usually Home team), X refers to the game resulting in a draw or tie, and 2 refers to the second team (usually Away team).
        • By betting on 1st Half Asian 1X2, the member has waged on any one of the three possible outcomes for the first half of an event, which excludes its latest score. 1 refers to the first team (usually Home team), X refers to the game resulting in a draw or tie, and 2 refers to the second team (usually Away team).

          Example: Current Score: 0-1
          Betting on:
          Home (1) - Home win If Home win or match ends in a Draw
          Away (2) - Away win If Away win by 2 goals or more
          Draw (X) - Draw win If Away win by exactly 1 goal

          Example: Current Score: 1-0
          Betting on:
          Home (1) - Home win If Home win by 2 goals or more
          Away (2) - Away win If Away win or match ends in a Draw
          Draw (X) - Draw win If Home win by exactly 1 goal
      • Which Team will win all their Group Stage Games
        • Means betting to predict which team will win all of its matches in the group stage.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Which Team will lose all their Group Stage Games
        • Means betting to predict which team will lose all of its matches in the group stage.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • Which Team will win all their matches in the competition (Regular Time only)
        • Means betting to predict which team will win all of its matches in the tournament during the regular time.
        • For this bet type, the final result at the end of regular time will be considered the outcome of the match. Any goal scored on extra-time and in penalty shootout will not count or change the outcome.
        • If the result of the match at the end of regular time is draw or tie, the bet loses.
        • Bets will be void if the match is abandoned unless settlement of bets is already determined.
      • New World Cup Winner
        • Means betting to predict whether the winner of the FIFA World Cup will be a new winner. “New winner” for this purpose means any team winning the FIFA World Cup other than the defending champion.
      • VAR (Video Assistant Referee)
        • The video assistant referee (VAR) is a football technology in which an assistant referee helps review decisions made by the head referee with the use of video footage and a headset for communication.
        • Results will be based on the governing body’s declaration posted on the official website at the end of the match.
        • If a match is abandoned after a VAR has been awarded then all bets are still valid.
        • If a match is abandoned before a VAR has been awarded then all bets are void.
  • Specific Event Betting Rules
    • Soccer Rules
      • Whenever the scheduled play time of matches is different from the regular time (e.g. Special time periods of play on various tournaments, youth leagues, youth tournaments, reserve team, or friendly matches) all bets will be settled at the end of that scheduled time.
        • Where less than regular time is played, the Company reserves the right to either suspend the settlement or settle all bets based on the results as recorded by the Company. The decision whether to suspend or settle bets based on the results as recorded by the Company is subject to the sole and absolute discretion of the Company and the decision of the Company is binding upon the customer.
        • Unless non regular time matches are expressly indicated on the website prior to all soccer matches, bets taken on such matches will be considered VOID.
      • If a soccer match is postponed, or is abandoned or suspended and not resumed within 12 hours from the scheduled commencement time, then the match is void (irrespective of any official decision to honor the result). The outcome of all bets on abandoned/suspended matches is at the sole discretion of the Company.
      • First Half Betting (1H) applies to first half play only. If a match is abandoned during the first half then all bets are considered void. If a match is abandoned during the second half then all first half bets are still valid.
      • The Company provides information (e.g. neutral ground, Red card, timer, statistical information, dates, commencement, etc) as a service and accepts no liability whatsoever. It is the customer's responsibility to be aware of the correct information for any match.
      • Unless otherwise stated, If a match is scheduled to be played on neutral ground (but is played on non neutral ground or vice versa) all bets considered valid.

        In the event of a change of venue (home team plays away or vice versa), all bets on the match will be considered void. Bets will also be considered void if the home and away team names are wrongly stated in reverse.

      • The score will be updated for Soccer live betting and Markets shown during live trading refer to the score displayed at the time the bet is placed. The timer and red card notices are given for reference purposes only.
      • For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
      • For live betting, bet placement is allowed up to the 90th minute in addition to any injury time for full time for most games (at the discretion of the Company). Any actions other than the ones mentioned in this section 3.1.8, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: Play in or around the penalty spot area; a penalty; and free-kicks deemed by the Company as dangerous (possibility of goal).
      • For live betting, all pending bets will be automatically rejected as of the moment the referee ends the match in half time and/or full time.
      • For live betting but excluding the last 2 minutes of Specific 15-Minutes O/U, Specific 10-Minutes O/U and Specific 15-Minutes HDP, pending bets will be rejected when goal is scored as well as pending bets will be accepted under considered safe area when the penalty missed.
      • For live fantasy match betting, bet placement is allowed up to the 90th minute in addition to any injury time for full time for most games (at the discretion of the Company). From kick off time (00:00) of play onwards until prior to the end of regulation time (90th minute), whichever is applicable in a game, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: Play in or around the penalty spot area; a penalty; and free-kicks deemed by the Company as dangerous (possibility of goal).
      • All bets for Over/Under will be settled immediately once they are determined even before the end of fulltime. Instant settlement applies only to specific leagues offered by the company.
      • Bets will be void if the match is abandoned unless settlement of bets is already determined.
    • Basketball
      • All Full-Time markets, including Live betting, will be settled on the final result including overtime, if played (unless otherwise stated).
      • If a match does not start on the scheduled start date then all bets will be void (unless stated otherwise).
      • If a match starts but is suspended or abandoned within twelve hours of the scheduled start time then Full-Time bets are still considered valid if at least forty-three (43) minutes of an NBA match, or thirty-five (35) minutes of any other basketball match have been completed. Bets will also be considered valid if an official result is declared by the relevant governing body. Otherwise bets on suspended or abandoned matches will be void, except for those on markets which have been unconditionally determined.
      • First-Half results are the sum of the First and Second Quarters. Second-Half results are the sum of the Third and Fourth Quarters, including any Overtime that may be played.
      • Fourth Quarter results do not include any Overtime that may be played.
      • If a match is suspended or abandoned then bets placed on unfinished Halves or Quarters will be considered void. If the designated Halves or Quarters are completed then bets will be valid.
      • The score will not be updated for basketball live betting and the handicap shown during live trading refers to the score at the start of the match i.e. 0-0.The time and scores displayed are for reference purposes only.
      • Which Team to Score the First Basket markets are settled on the team scoring the first points. If a match is suspended or abandoned after the first points have been scored then bets are still valid.
      • Which Team to Score the Last Basket markets are settled on the team scoring the last points of a match (including overtime) or specified Half/Quarter (not including overtime). If a match is suspended or abandoned then all bets will be void, except for those on markets which have been unconditionally determined.
      • Special markets (including the number of Points, Rebounds, Assists, Three-Points, Free-Throws etc) are valid if both players participate in the match. If one or both players do not take part in the match then all bets are void. Results for special markets include Overtime, unless otherwise stated. All results are taken when the official result is declared at the end of the match by the governing body (NBA.com, FIBA.com etc) and any subsequent changes to the statistics are not valid for betting purposes.
      • The Home/Away venue for NCAA matches are provided as a reference only.
      • Fantasy Basketball markets (including live markets) are pairings or combinations of teams from different matches. The matches involving both teams must tip-off on the same day, otherwise bets are considered void. The venues for Fantasy Basketball markets are strictly for reference purposes only.
      • To win most Quarters markets are settled on the team that wins the most number of quarters during a basketball match. If the result of a specific quarter is a tie then neither team wins that quarter. Overtime is NOT included in this market. If a match is suspended or abandoned then all bets will be void.
      • Number of Regular Season Wins markets refer to the number of wins recorded by a specific team during a season. NBA teams must play a minimum of eighty regular season games for bets to be valid.
    • American Football
      • All Full-Time markets, including Live betting, will be settled on the final result including overtime (unless otherwise stated in these rules).
      • If a match does not start on the scheduled start date then all bets will be void (unless stated otherwise).
      • If a match starts but is suspended or abandoned within twelve hours of the scheduled start time then Full-Time bets are still considered valid if at fifty-five (55) minutes of the match has been completed. Bets will also be considered valid if an official result is declared by the relevant governing body. Otherwise bets on suspended or abandoned matches will be void, except for those on markets which have been unconditionally determined.
      • First-Half results are the sum of the First and Second Quarters. Second-Half results are the sum of the Third and Fourth Quarters, including any Overtime that may be played.
      • Fourth Quarter results do not include any Overtime that may be played.
      • If a match is suspended or abandoned then bets placed on unfinished Halves or Quarters will be considered void. If the designated Halves or Quarters are completed then bets will be valid.
      • The score will be updated for American Football live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
      • Which Team to Score the First Points markets are settled on the team scoring the first points. If a match is suspended or abandoned after the first points have been scored then bets are still valid.
      • Which Team to Score the Last Points markets are settled on the team scoring the last points of a match (including overtime). If a match is suspended or abandoned then all bets will be void.
      • The Home/Away venue for NCAA matches are provided as a reference only.
      • For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
    • Baseball
      • Pitcher names are strictly for reference purposes only. All baseball bets will still be considered valid regardless of the starting pitchers.
      • All Full-Time markets, including Live betting, will be settled on the final result including extra innings (unless otherwise stated in these rules). In Japanese baseball a tie can be declared and in this case moneyline bets will be refunded.
      • If a game does not start on the scheduled start date then all bets will be void (unless stated otherwise).
      • For baseball bets to be considered valid then the game must go 9 (nine) innings (or 8.5 innings if the home team is leading). If a game is suspended and completed on a subsequent day then all bets (except those which have been unconditionally determined) will be considered void.
      • If a game is suspended or called in extra innings then the score will be determined after the last full inning, unless the home team scores to tie or lead in the bottom half of the inning, in which case the score is determined at the time the game is called.
      • First 5 Innings bets are settled on the result at the end of five innings. If five innings are not completed, for whatever reason, then all bets will be considered void.
      • The score will be updated for Baseball live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
      • World Baseball Classic games can end early if a team is leading by ten or more runs after the opposing team has batted in at least seven innings, or if a team is leading by more than fifteen runs after the opposing team has batted in at least five innings. Should this happen then all bets will be considered valid.
      • International Baseball games (e.g. Olympic matches) may be called early and for bets to be valid, 6.5 innings must have been completed.
      • For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
    • Ice Hockey
      • Full-Time markets may be offered as either "Regular Time Only" or "Including Overtime and Penalty Shootouts" or both. Clients should always refer to the market title. For matches that are decided by a penalty shoot-out then the winning team will have one goal added to their score to determine the final result.
      • If a match does not start on the scheduled start date then all bets will be void (unless stated otherwise).
      • If a match starts but is suspended or abandoned within twelve hours of the scheduled start time then Full-Time bets are still considered valid if at fifty-five (55) minutes of the match has been completed. Bets will also be considered valid if an official result is declared by the relevant governing body. Otherwise bets on suspended or abandoned matches will be void, except for those on markets which have been unconditionally determined.
      • For Period betting, a period must be completed for bets to be considered valid.
      • Third period results do not include any overtime or shoot-outs that may be played.
      • Ice Hockey Live Betting is settled on the result at the end of normal time (three periods). Overtime and shoot-out results do not count.
      • The score will be updated for Ice Hockey live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
      • For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
    • Tennis
      • Moneyline markets refer to the winner of the match or specified set. Handicap markets are based either on sets or games (please refer to market title); Over/Under and Odd/Even markets based on games (unless otherwise stated).
      • If a player does not start a tournament or match then all bets on that player will be void.
      • If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
      • If a match is postponed or suspended then all bets are still considered valid if the match is completed.
      • All bets will still be considered valid regardless of any change of venue or court surface (including moving matches from outdoor to indoor courts or vice versa).
      • If the scheduled number of sets required to win a match is changed from that originally scheduled then all bets will be void, except for those that have been unconditionally determined.
      • First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.
      • Tennis Live Betting is settled on the result of the match (or specified set). The score will not be updated for tennis live betting.
      • Most Aces (double Faults etc) markets are settled according to the official match statistics. If a player should retire or is disqualified before the match is completed then all bets will be void.
      • First Ace (Double Fault etc) markets are settled according to the official match statistics. If the first ace (double fault etc) market has been decided, then all bets will still be considered valid even if the match is not completed due to retirement or disqualification. If there is no ace (double fault etc) at the time of the retirement/disqualification then all bets will be considered void.
      • Game Winner markets refer to the winner of a specific game, e.g. Set 1 Game 1; Set 1 Game 2 etc. Should a set go to a tie-break then the market will be designated as Set 1 TB; Set 2 TB etc. Should there be a retirement/disqualification during an incomplete game then all bets will be considered void. If a game is completed by the umpire awarding a "penalty game" then all bets on that game will be considered void (though if the game is completed by a "penalty point" then all bets are still valid). If a game is suspended then all bets are still considered valid if the game is completed.
      • Match Correct Score markets refer to the exact number of sets won by each player in a match. If a match is not completed then all bets will be void. If the scheduled number of sets required to win a match is changed then all bets will be void.
      • Set X Correct Score markets refer to the exact number of games won by each player in a specific set. If a set is not completed then all bets will be void. If the scheduled number of games required to win a set is changed then all bets will be void.
    • Badminton
      • Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
      • If a player does not start a tournament or match then all bets on that player will be void.
      • If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
      • If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration.
      • First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.
      • Badminton Live Betting is settled on the result of the match (or specified set). The score will not be updated for badminton live betting.
    • Table Tennis
      • Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
      • If a player does not start a tournament or match then all bets on that player will be void.
      • If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
      • If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration.
      • First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.
      • Table Tennis Live Betting is settled on the result of the match (or specified set). The score will not be updated for table tennis live betting.
    • Volleyball & Beach Volleyball
      • Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
      • If a team does not start a tournament or match then all bets on that team will be void.
      • If a team retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
      • If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration.
      • First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.
      • Volleyball Live Betting is settled on the result of the match (or specified set). The score will not be updated for volleyball live betting.
    • Field Hockey
      • All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time. Extra-time, golden goal and penalty shoot-outs do not count for full-time markets. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be offered for betting.)
      • If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
      • First Half markets refer to the result of the first half. All bets will be considered void if the specified half is not completed.
      • Field Hockey Live Betting is settled on the result of the match at the end of normal time.
      • The score will be updated for Field Hockey live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
      • For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
    • Snooker & Pool
      • Moneyline and handicap markets refer to the winner of the match. Over/Under and Odd/Even markets are based on the number of frames/racks (unless otherwise stated).
      • If a player does not start a tournament or match then all bets on that player will be void.
      • If a match starts but is not completed then all bets are considered void, except for those on markets which have been unconditionally determined.
      • Snooker & Pool Live Betting is settled on the result of the match (or specified frame/rack). The score will not be updated for snooker and pool live betting
      • For individual frame markets Over/Under and Odd/Even markets refer to the total number of points scored in that frame.
      • Which player will pot the first red? markets refer to the player potting the first legal red ball in a match or specified frame, i.e. potting a red while not committing a foul. (Should a frame be re-racked then all bets will still be valid on the original rack.)
      • Which player race to 30 points? markets refer to which player will be the first to score thirty points in a specified frame. (Should a frame be re-racked then all bets will still be valid on the original rack.)
      • Highest break markets refer to the number of points scored in a “break” by a player or players in a specified frame, match or tournament.
      • Total number of century markets refer to the number of “breaks” of 100 points or more scored in a specific match or tournament.
    • Golf
      • All golf bets are settled according to the official tournament results.
      • If a player does not start a tournament or specific round then all bets on that player will be void. If a golfer retires or is disqualified during a tournament or specified round then all bets will be lost.
      • If a tournament or specified round is delayed or suspended then all bets will remain valid for forty-eight hours after the scheduled finish time.
      • Outright (Tournament Winner)
        • "Any Other Player" or "The Field" refers to all golfers not named in the outright market.
        • Outright markets are settled on the tournament winner and the result of any play-off is taken into account.
        • If a tournament is shortened by the officials (i.e. the scheduled number of holes is not completed) then all bets are still valid if an official winner is declared. However, if there is no further play after a bet has been placed then that bet will be void. If no official winner is declared then all bets will be considered void.
      • Tournament matchups
        • Tournament matchups refer to the golfer with the lowest score during a tournament (usually 72 holes). If the number of holes played is reduced from that scheduled then bets are still valid if an official tournament result is declared.
        • Both golfers must tee off for bets to be valid. The golfer who completes the most holes (excluding play-offs) will be the winner. If the golfers complete the same number of holes (again excluding play-offs) then the player with the lowest score is the winner.
        • If a golfer withdraws or is disqualified after teeing off then the other player is deemed the winner. However, if a player withdraws or is disqualified after the other player has already missed the cut, then the golfer playing the most holes is still declared the winner.
        • If both golfers withdraw or are disqualified during the same round then all bets will be void, irrespective of how many holes each player has completed.
      • Round matchups
        • Round match ups refer to the golfer with the lowest score over a specified 18 holes. Play-offs are not included.
        • Both golfers must tee off for bets to be valid. If a golfer withdraws or is disqualified after teeing off then the other player is deemed the winner. However, if a disqualified player has already started the next round then the original scores are still valid.
      • Round Over/Under
        • Round Over/Under markets refer to a golfer (or golfers) score over a specified 18 holes. Play-offs are not included.
        • A golfer must tee off for bets to be valid. If a golfer fails to complete the specified 18 holes then all bets are considered void.
      • Individual Hole Over/Under
        • Individual hole Over/Under markets refer to a golfer (or golfers) score over a specific individual hole of a specified round.
        • If the hole is not completed by the golfer (or golfers) then all bets will be void.
    • Motor Sports
      • Motor Sports include, without limitation, Formula One, Moto GP and A1GP.
      • Podium positions will count as the official result, regardless of any subsequent disqualification or amendment to the race result. If there is no podium ceremony then the result is that declared by the relevant governing body immediately after the end of the race. Qualifying markets are based on the final qualifying positions declared by the governing body immediately after the end of qualifying.
      • If the scheduled venue is changed then all bets will be considered void.
      • If a race is postponed then all bets are still considered valid if the race is started before the forty-eight hour expiration, otherwise all bets will be considered void. If a race starts but is not completed then all bets will remain valid if an official result is declared. If no official result is declared then all bets will be void.
      • A motor race is deemed to have started when the signal is given to start the warm-up lap. If a competitor is not ready to start from the grid (or pit lane) then bets on that racer will be void. If a competitor fails to start the official qualifying session then pole position bets on that racer will be considered void.
      • In Head to Head markets both racers must start the race (or official qualifying session) for bets to be valid. The racer with the better finishing position will be declared the winner. If both racers fail to finish then the competitor completing the most laps is deemed the winner. If the same numbers of laps are recorded for both racers then all bets will be void, unless official finishing positions are declared.
      • Fastest Lap markets are decided on the racer or team with the fastest lap time during the race.
      • Number of Classified Finishers markets are decided on the official result declared by the governing body.
      • Motor Sports Live Betting is settled on the result of the official result of the specified race.
      • Odd/Even markets are based on the final finishing positions as declared by the governing body. For example if Driver A finishes in 1st Position then the result is odd; if Driver B finishes in 2nd Position then the result is even, etc. If a driver is not given an official classification then bets will be considered void and will be refunded.
      • Winning Margin markets are based on the time difference (in seconds) between the selected drivers as declared by the governing body. Over means that the time difference will be greater than the handicap, while Under means that the time difference will be less than the handicap offered. Should the time difference be exactly the same as the handicap then bets will be considered void and will be refunded.
    • Handball
      • All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time. Extra-time and penalty shoot-outs do not count for full-time markets.
      • If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
      • Handball Live Betting is settled on the result of the match at the end of normal time.
      • The score will not be updated for handball live betting.
    • Water Polo
      • All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time (four quarters). Extra-time and shoot-outs do not count for full-time markets.
      • If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
      • First Half markets refer to the result of the first and second quarters. All bets will be considered void if the specified half is not completed.
      • Water Polo Live Betting is settled on the result of the match at the end of normal time.
      • The score will not be updated for water-polo live betting.
    • Boxing
      • Bets on postponed fights will still be considered valid if the fight takes place within fourteen days of the original start date.
      • For moneyline markets (where no draw option is offered for betting) all bets will be void if the fight result is a draw. If odds for a draw are offered as a third betting option, and the fight ends in a draw, then betting on the draw option will be paid as the winner and bets on the two boxers will be lost.
      • A fight is deemed to have started when the bell is sounded for the beginning of the first round. If one, or both, boxers should fail to start the fight then all bets will be void. If a boxer fails to answer the bell for the start of a round, or is disqualified between rounds, the opponent is deemed to have won in the previous round.
      • All bets will be settled on the official decision given in the ring immediately after the fight. Subsequent changes to the result are not recognized for betting purposes.
      • A knock-out (KO) win also includes a technical knock-out (TKO) or win by disqualification (DSQ). A points decision includes a technical decision (TD) and a draw includes a technical draw.
      • Over/Under betting refers to the number of rounds that take place during the fight, e.g. Under 9.5 means that the fight ends before one minute and thirty seconds of Round 9; while Over 9.5 means that the fight ends after one minute and thirty seconds of Round 9 (including a points decision).
      • UFC
        • UFC rules also apply to fights promoted by other mixed martial arts (MMA) organizations.
        • Bets on postponed fights will still be considered valid if the fight takes place within fourteen days of the original start date.
        • If a fight ends in a draw then all bets will be void.
    • Darts
      • Moneyline and markets refer to the winner of the match. Handicap and Over/Under markets are based on the number of sets (unless otherwise stated).
      • If a match is postponed and not started within twelve hours of the scheduled start time then all bets are considered void.
      • If a player does not start a tournament or match then all bets on that player will be void.
      • If a match starts but is not completed then all bets will be considered void.
      • Darts Live Betting is settled on the result of the match. The score will not be updated for darts live betting.
      • "180s" markets refer to the number of maximum "180s" thrown in a match.
    • Cricket
      • For Limited Over (including ODI and Twenty20) matches all bets will be settled on the official result according to the competition rules. However, if the result is determined by a super-overs, bowl out, toss of coin etc then all bets on match winner markets will be considered void.
      • If “No Result” is the official result, or the competition rules do not declare a winner, then all bets on match winner markets will be void. The results of other markets may still be valid if the result has been unconditionally determined.
      • If a match is postponed or suspended then all bets are considered valid if the match is resumed within the 48 hour expiration.
      • Test Match markets will be offered in a 1X2 format. 1 refers to the team that is named first (usually the home team); X refers to the game resulting in a draw; 2 refers to the team that is named second (usually the away team). Should a Test Match end in a “Tie” (as distinct from a “Draw”) then all match bets will be considered void. If a match is abandoned due to outside interference then all bets may be declared void.
      • Most Runs markets refer to the player scoring the most number of runs during a match or specific innings. Both players must be at the batting crease for at least one ball for bets to be valid.
      • Most Wickets markets refer to the player taking the most number of wickets during a match or specific innings. Both players must bowl at least one ball for bets to be valid.
      • Most Sixes markets refer to the team scoring the most number of sixes during a match or specific innings. Bets will be valid if an official result is declared. If “No Result” is the official match result then all bets on this market will be void.
      • Next Man Out markets refer to which player is dismissed first in a match or specific innings. If one player retires then bets will be considered void. If neither player is dismissed then all bets will be considered void.
      • Total Runs markets refer to the total number of runs scored by a player or team during a match or specific innings. A player must be at the batting crease for at least one ball for bets to be valid. For Innings Total Runs markets a minimum of 20 overs must be completed for ODI matches and a minimum of 5 overs must be completed for Twenty20 matches, otherwise bets will be considered void, unless the innings has already been completed.
      • Over Total Runs markets refer to the total number of runs scored by a team during a specific over. An over must be completed, or the innings ended, for bets to be considered valid.
      • Method of Dismissal markets refer to the way in which a batsman is dismissed. If a player is not dismissed then all bets will be considered void.
      • Highest Opening Partnership markets refer to which team’s opening partnership scores the most runs. If a player retires hurt or is otherwise replaced before being dismissed then the partnership continues until the fall of the wicket or the innings is concluded.
      • First Wicket Total Runs markets refer to the number of runs scored by a team before the fall of the first wicket or the innings is concluded.
    • Rugby Union
      • All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time (80 minutes). Extra-time does not count for full-time markets. Rugby Sevens markets will be settled at the end of normal time (usually 14 or 20 minutes). Extra-time does not count for full-time Rugby Sevens markets.
      • If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
      • First Half markets refer to the result of the first half only. All bets will be considered void if the specified half is not completed.
      • Rugby Union Live Betting is settled on the result of the match at the end of normal time.
      • The score will be updated for Rugby Union live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
      • For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
    • Rugby League
      • All Full-Time markets, including Live betting, will be settled on the final result at the end of the match, including any extra-time that may be played.
      • If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
      • First Half markets refer to the result of the first half only. All bets will be considered void if the specified half is not completed.
      • Rugby League Live Betting is settled on the result of the match, including any extra-time that may be played.
      • The score will be updated for Rugby League live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
      • For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
    • Athletics
      • Outright (to win Gold Medal) markets refer to the winner of each athletics event.
      • Moneyline markets refer to the competitor with the best placing in an event (or specified heat). If only one athlete reaches the final of an event then bets on that competitor are winning bets. If both athletes fail to reach the final then the competitor with the better classification during qualifying is declared the winner.
      • Podium Positions will be the official result for which all bets are settled. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes.
      • If an event is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void.
      • If an athlete fails to start an event then all bets will be void. An athlete is deemed to have started an event if they have taken part to the extent necessary to record an official result or classification (including DSQ (disqualified) but excluding DNS (did not start)).
    • Swimming
      • Outright (to win Gold Medal) markets refer to the winner of each swimming event.
      • Moneyline markets refer to the competitor with the best placing in an event (or specified heat). If only one swimmer reaches the final of an event then bets on that competitor are winning bets. If both swimmers fail to reach the final then the competitor with the better classification during qualifying is declared the winner.
      • Podium Positions will be the official result for which all bets are settled. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes.
      • If an event is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void.
      • If a swimmer fails to start an event then all bets will be void.
    • Beach Soccer
      • All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time. Normal time will usually consist of three periods of twelve minutes each. Extra-time, golden goal and penalty shoot-outs do not count for full-time markets. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be offered for betting.)
      • If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
      • First (Second, Third) Period markets refer to the result of the specified period only. All bets will be considered void if the specified period is not completed.
      • Beach Soccer Live Betting is settled on the result of the match at the end of normal time.
      • The score will be updated for Beach Soccer live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
      • For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
    • Squash
      • Moneyline markets refer to the winner of the match or specified game. Handicap markets are based on either games or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
      • If a player does not start a tournament or match then all bets on that player will be void.
      • If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
      • If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration.
      • First Game Winner (Second, Third Game Winner etc) refers to the result of the specified game. All bets will be considered void if the specified game is not completed.
      • Squash Live Betting is settled on the result of the match (or specified game). The score will not be updated for squash live betting.
    • Winter Olympic Games Rules & Regulations
      • General
        • All markets will be settled on the official result declared by the IOC.
        • The original medal ceremony will be the official result for which all bets are settled. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes.
        • All bets will be considered valid if the match or event is completed within the official period of the Olympic Games, irrespective of the actual start time. Should a match or event not be completed, and no official result is given, then all bets will be considered void and will be refunded.
        • Any bets that are accepted in error after an event has actually started (except for live betting) will be considered void and will be refunded.
        • If a team or competitor does not start an event then all bets placed on that selection (including outright (to win Gold Medal) markets) will be considered void and will be refunded. If a named team or competitor in a Money Line (head to head) market does not start an event then all bets on that market will be considered void and will be refunded.
        • Should a Dead Heat occur in outright (to win Gold Medal) markets then, half the stake is applied to the selection at the full odds, while the other half of the stake is lost. Should a Dead Heat occur in Money Line (head to head) markets then the result will be a tie and bets on both competitors will be refunded.
      • Olympic Medals
        • Markets will be offered on the number of medals won by individuals or countries at the Olympic Games.
        • These markets will refer to either Gold Medals only, or to Total Medals (Gold, Silver and Bronze medals combined).
        • All markets will be settled by the official medal tables released by the IOC immediately after the end of the Olympic Games. Any subsequent changes to the medal table will not be considered for betting purposes.
      • Moneyline (Head to Head)
        • Which competitor or team will win a match or be placed higher in an event?
          • The final placing is decided by the competitor who progresses furthest in the event. If both competitors are eliminated at the same stage then the competitor with the higher official ranking is declared the winner. Should both competitors be eliminated at the same stage but neither competitor is given an official ranking then bets will be considered void.
      • Ice Hockey
        • Olympic Ice Hockey will follow the normal Ice Hockey rules (3.5.) above.
        • Except for rule 3.5.3 which will be replaced by the following - All bets will be considered valid if the match is completed within the official period of the Olympic Games, irrespective of the actual start time. Bets will also be considered valid if an official result is declared by the IOC. Should a match not be completed, and no official result is given, then all bets will be considered void and will be refunded.
        • Additional markets may be offered (e.g Overtime included or Shootout Winner) and the terms of these markets will be clearly stated in the title.

          *Note: Overtime will not be played during preliminary round group matches so ties are possible.

    • Netball
      • All Full-Time markets, including Live betting, will be settled on the final result including overtime (unless otherwise stated).
      • If a match does not start on the scheduled start date then all bets will be void (unless stated otherwise). If a match is suspended or abandoned then all bets placed will be considered void, except for those on markets which have been unconditionally determined.
      • First-Half results are the sum of the First and Second Quarters. Second-Half results are the sum of the Third and Fourth Quarters, including any Overtime that may be played.Fourth Quarter results do not include any Overtime that may be played.
      • If a match is suspended or abandoned then bets placed on unfinished Halves or Quarters will be considered void. If the designated Halves or Quarters are completed then bets will be valid.
      • The score will not be updated for netball live betting and the handicap shown during live trading refers to the score at the start of the match i.e. 0-0. The times and scores displayed are for reference purposes only.
    • Olympic Games
      • General
        • All markets will be settled on the official result declared by the IOC.
        • The original medal ceremony will be the official result for which all bets are settled. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes.
        • All bets will be considered valid if the match or event is completed within the official period of the Olympic Games, irrespective of the actual start time (except Soccer). Should a match or event not be completed, and no official result is given, then all bets will be considered void and will be refunded.
        • Any bets that are accepted in error after an event has actually started (except for live betting) will be considered void and will be refunded.
        • If a team or competitor does not start an event then all bets placed on that selection (including outright (to win Gold Medal) markets) will be considered void and will be refunded. If a named team or competitor in a Money Line (head to head) market does not start an event then all bets on that market will be considered void and will be refunded.
        • Should a Dead Heat occur in outright (to win Gold Medal) markets then, half the stake is applied to the selection at the full odds, while the other half of the stake is lost. Should a Dead Heat occur in Money Line (head to head) markets then the result will be a tie and bets on both competitors will be refunded.
      • Olympic Medals
        • Markets will be offered on the number of medals won by individuals or countries at the 2012 Olympic Games.
        • These markets will refer to either Gold Medals only, or to Total Medals (Gold, Silver and Bronze medals combined).
        • All markets will be settled by the official medal tables released by the IOC immediately after the end of the Olympic Games. Any subsequent changes to the medal table will not be considered for betting purposes.
      • Moneyline (Head to Head)
        • Which competitor or team will win a match or be placed higher in an event?
        • The final placing is decided by the competitor who progresses furthest in the event. If both competitors are eliminated at the same stage then the competitor with the higher official ranking is declared the winner. Should both competitors be eliminated at the same stage but neither competitor is given an official ranking then bets will be considered void.
    • Sailing
      • America’s Cup (including Louis Vuitton Cup)
      • All markets will be settled on the official result declared by the official website after each race. Any subsequent disqualifications or amendments to the results will not be considered for betting purposes.
      • If a race is postponed or abandoned then all bets are considered valid if the race is resumed within the 48 hour expiration.
    • Politics
      • US Presidential Election
        • Which Political Party will win the 2012 US Presidential Election? Candidate names are given for reference only. Should neither the Republicans nor Democrats win the election, then all bets will be void and will be refunded.
    • Cycling
      • All markets will be settled on the official result declared by the official website after each race. Any subsequent disqualifications or amendments to the results will not be considered for betting purposes.
      • If a race is postponed or abandoned then all bets are considered valid if the race is resumed within the 24 hour expiration.
      • In Head to Head markets both racers must start the race for bets to be valid. The racer with the better finishing position will be declared the winner. If both racers fail to finish then bets will be declared void and will be refunded.
    • Sepak Takraw
      • Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
      • If a team retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.
      • If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration.
      • First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.
      • The score will not be updated for Sepak Takraw live betting.
    • UK/Irish Fixed Odds Head to Head
      • If a race does not start on the scheduled date then all bets will be void.
      • Both horses must start the race. If one or both horses are deemed to be non-runners/scratched then all bets will be considered void and will be refunded.
      • If a bet is accepted in error, after a race has started then that bet will be declared void and will be refunded.
      • The horse with the better placing in the race will be declared the winner. If one horse does not finish the race then the other will be declared the winner.
      • Should both horses fail to finish the race then all bets will be considered void.
      • Should a dead-heat be declared between the two horses in the head to head then all bets will be refunded.
      • The result will be decided when “weighed in” or “all clear” is announced and the official result is declared.
      • The term “The Field” refers to all horses other than the named horses in the head to head.
    • E-Sports
      • Once a tournament starts all team entries will be continuous, regardless of any team name changes. Should a team change its name then all tickets will be valid for the new team name as well as the old team name for the duration of the tournament. Should a team be replaced by another team, with a completely new roster where every player is different from the original team entry, then all tickets will be considered void.
      • Moneyline refers to the team or individual competitor that defeats another or places higher in a match-up. Match Winner markets refer to the number of maps.
      • Live Markets refer to the time after the official start time of the match, but before the time players have spawned into the map. All live bets taken during a drafting stage are considered valid. In-Play markets refer to the time after a draft has taken place and the players have spawned into a map and is displayed on the member site with a red header.
      • Tournament winner refers to the winning team or individual competitor in the finals of an e-sports tournament.
      • All markets will be settled on the official results declared by the relevant e-sports association or organizing body as may be posted in its official website. Any subsequent disqualifications or changes to the results will not be considered for betting purposes.
      • If a match-up is postponed, all bets are still considered valid if the match-up is resumed within 12 hours from original schedule.
      • If a match-up has started and an official result is declared all bets are considered valid, regardless of player unavailability, player disconnections or power interruptions. Should a match-up not start or a match-up start but is then abandoned or suspended for any reason and an official result is not declared within 12 hours of the official start time then all bets will be void, except for those on markets which have been unconditionally determined.
      • For Live Betting, if a match-up was restarted but the players keep the same draft (restart); then all in-play bets are refunded, all live bets during the draft are valid. If a match is restarted and the whole game is replayed including a new draft (remake) then all live and in-play bets will be void except for those on markets that have been unconditionally determined.
      • If the number of rounds/maps is changed from the number stated in the market title then handicap and over/under bets will be considered void while moneyline bets will still be considered valid.
      • First Blood refers to the team which kills their opponent first. Kills from towers, team creeps, suicides, neutral creeps or denies do not count towards first blood.
      • Kills markets (Moneyline, Handicap, Over/Under & Odd/Even) refer to the number of kills made by a team or individual competitor by the time that the game has officially ended. If a team surrenders before the end of a match then all kills that place after the surrender call count towards this market. First to reach 5, 10, 15 or 20 number of kills markets refer to the team which kills the specified number first. Kills from towers and team creeps count towards the official total as shown on the scoreboard. Deaths from denies, suicides and neutral creeps do not count towards the official total.
      • Duration markets refer to the total number of minutes played indicated on the scoreboard at the end of the match. For Dota 2, time before the first creep wave does not count towards the total.
      • First, Second or Third Roshan / Baron / Dragon / Tyrant / Overlord markets refer to the team which kills the specified powerful neutral creep the first, second or third respectively.
      • Objective Markets refer to Towers / Turrets / Barracks / Inhibitors. Towers / Turrets / Barracks / Inhibitors Markets refer to the number of objectives destroyed made by a team or individual competitor by the time that the game has officially ended. First, Second or Third Towers / Turrets / Barracks / Inhibitors markets refer to the team which destroys the objective first, second or third respectively. For Inhibitor markets every time an inhibitor is respawned and destroyed again it is counted towards the total. If a team surrenders before the end of a match then all objective destroyed after the surrender call count towards this market. If an objective is destroyed by a creep or denied it is still counted towards the market.
      • Dota 2 Barracks Lane refer to both the ranged barracks and the melee barracks for each lane, top, middle or bottom. First, Second or Third Barracks Lane refers to the team that destroys both the ranged barrack and the melee barrack for that particular lane first, second or third respectively. All other objective markets rules apply.
      • Round Winner Markets refers to the official winner of the round or group of rounds. This applies for games where the map is divided into separate rounds only.
      • Player Kills markets refer to the total number of kills by a specific player for a specific Match, map or round.
      • Counter Strike Moneyline, Handicap, Over/Under & Odd/Even markets refer to the number of rounds won and will be settled on the final result including overtime (unless otherwise stated).
      • Counter Strike Clutches Won markets refer to situations where an individual competitor is the only player alive on his team and the opponent’s team has more than one player alive. If the individual competitor goes on to win the round from this situation then his team is deemed to have won a clutch.
      • Counter Strike Bomb Plant (YES / NO) markets refer to if whether a bomb is planted for that particular round. If YES, the bomb must be fully planted with the plant timer complete. The bomb being defused or detonating does not affect the result of the market. If the round is completed before a team has planted the bomb the market is considered a NO result.
      • Final round markets refer to last round played in regular time. Overtime rounds are not counted as the final round.
    • Muay Thai
      • Red or Blue color of fighters is strictly for reference purposes only. All bets will be considered valid regardless the color change of the fighters.
      • Handicap markets refer to the winner of the fight. All bets on Handicap markets will be void of the fight is declared a draw.
      • Over/Under markets refer to the number of rounds which have been completed in the fight. Therefore, if a fight ends in round 5 then the number of completed rounds is four. If the fight is decided by the judges then the number of completed rounds is five.
      • If one or both fighters are disqualified by the judges then all bets will be declared void.
      • If a fight is postponed and not started within twelve hours of the scheduled start time then all bets are considered void.
      • A fight is deemed to have started when the bell is sounded for the beginning of the first round. If one, or both, fighters should fail to start the fight then all bets will be void.
      • All bets will be settled on the official decision given in the ring immediately after the fight. Subsequent changes to the result are not recognized for betting purposes.
    • Entertainment
      • Sing! China – Which team/player will advance furthest in the show.

        • Two teams/players will be paired for betting selection, teams/players belonging to different groups may also be paired for betting selection.
        • If the two teams/players paired for betting selection qualify for the next stage, then all bets for both teams/players will be carried over to the succeeding stage.
        • Bets will be considered as draw if the two teams/players are eliminated at the same stage.

    • Kabaddi
      • All Full-Time markets, including Live betting, will be settled on the final result, including extra-time or “golden raid”.
      • Moneyline markets refer to the winner of the match. Handicap, Over/Under and Odd/Even markets are based on the number of points scored.
      • If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
      • The score will not be updated for Kabaddi live betting.
    • Futsal
      • All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time. Extra-time, golden goal and penalty shoot-outs do not count for full-time markets. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be offered for betting.)
      • If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.
      • The score will be updated for Futsal live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.
      • For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.
    • Number Game Betting Rules and Regulations
      • Basic concept
        • This game is played by betting on the numbers of the balls drawn from a bingo machine.
        • The Company will provide real time odds on the random draw of balls. You may place your bets based on such odds, in a variety of bet types as explained below.
      • Bet Types
        • Generally, two types of betting will be available for the Number Game.
          • Pre-Games - Players may place bets before the game starts, but once the game starts no bets will allowed.
          • Running games - Players may place bets after the game starts and different odds will be given for every single ball drawn.
      • Bet Types
        • The pregame bet types are as follows:
          • Over/Under, First ball drawn or last ball drawn
          • Odd/Even, First ball or last ball drawn
          • Odd/Even (FT) (sum of three balls drawn)
          • Warrior, comparing Second ball drawn or Third ball drawn

          The "last ball drawn" is defined as the last of a pre-arranged number of bingo balls drawn. If for any reason the last ball is not drawn, all bets on the last ball will be considered void and all the bets on the last ball will be refunded.

          Payouts are made only on complete games. A complete game is a game where the last ball is drawn without encountering any errors up to that point. In case errors are encountered, the Company reserves the right to void the game and refund the bets.

        • Over/Under, First ball drawn or last ball drawn

          The Company will offer odds on the number of 1st ball or last ball drawn being "over" or "under."
          Over 1st/last– Ball number 38 to 75 is considered an Over ball.
          Under 1st/last– Ball number 1 to 37 is considered an Under ball.

          Example: Ball number 30 was drawn as the last ball during the game therefore 'Under' bet wins.

        • Odd/Even, First ball or last ball drawn

          The Company will offer odds on the number of 1st ball or last ball drawn being "odd" or "even."
          Odd – Odd numbered bingo ball is considered as the Odd ball.
          Even – Even numbered bingo ball is considered as the Even ball.

          Example: Ball number 30 was drawn as the first ball during the game therefore 'Even' bet wins.

        • Odd/Even FT (sum of three balls drawn)

          The Company will offer odds on the sum of three balls drawn being an odd or even number.
          Odd (FT) – The sum of three balls drawn is an odd number.
          Even (FT) – The sum of three balls drawn is an even number.

          Example: The balls numbered 07, 13 and 20 are drawn, and the sum of the numbers of these balls is 40. 40 is an even number, therefore the "Even (FT)" bet wins.

        • Warrior, comparing Second ball drawn or Third ball drawn
          • This game will require three balls to be drawn. This game starts by drawing the 1st ball and is played by comparing the 2nd ball drawn and the 3rd ball drawn, whereby the ball drawn with highest number considered win.
          • Number 1 will be the lowest number and number 75 will be the highest number.
          • The Company will offer odds for this bet type before the 1st ball is drawn. The player may place bets at any time but before the 1st ball drawn.

            Example: If the 2nd ball drawn is number 45 and 3rd ball drawn is number 60, then the player that bets on 3rd ball will win the game.

      • Running Game
        • There are six (6) bet types available for running bet types:
          • Next Odd/Even
          • Next Over/Under
          • Next High/Low
          • Warrior
          • Next Combo
          • Number Wheel
        • Next Odd/Even
          • After each ball is drawn, the Company will offer odds on whether the next ball drawn will be “odd” or “even” numbered. The player may place bets at any time after the game starts. The game ends when a certain number of balls have been drawn, at the discretion of the Company.
        • Next Over/Under
          • After each ball is drawn, the Company will offer odds on whether the next ball drawn will be “Over” or “Under”. The player may place bets at any time after the game starts.
            Ball numbers 1 to 37 are considered as “Under.”
            Ball numbers 38 to 75 are considered as “Over.”
            The game ends when a certain number of balls have been drawn, at the discretion of the Company.
        • Next High/Low
          • After each ball is drawn, the Company will offer odds on whether the next ball drawn will have a higher or lower number. The player may place bets at any time after the game starts. The game ends when a certain number of balls have been drawn, at the discretion of the Company.
      • Warrior, comparing Second ball drawn or Third ball drawn
        • This game will require three balls to be drawn. This game starts by drawing after the 1st ball and is played by comparing the 2nd ball drawn and the 3rd ball drawn.
          • Number 1 will be the lowest number and number 75 will be the highest number.
          • The Company will offer odds for this bet type before the 1st ball is drawn. The player may place bets at any time but before the 1st ball drawn.

            Example: If the 2nd ball drawn is number 45 and 3rd ball drawn is number 60, then the player that bets on 3rd ball will win the game.

      • Next Combo
        • After each ball is drawn, the Company will offer odds on whether the next ball drawn will be Over 37.5/Odd, Under 37.5/Odd, Over 37.5/Even and Under 37.5/Even. The player may place bets at any time after the game starts. The game ends when a certain number of balls have been drawn, at the discretion of the Company.

          Example 1:. Ball number 30 was drawn therefore the “Next Under 37.5/Even” bet wins.

          Example 2: Ball number 47 was drawn therefore the “Next Over 37.5/Odd” bet wins.

      • Number Wheel
        • This game is played by betting on a single number or on a group of numbers. The Company will offer odds before the 1st ball is drawn. Player may place bets at any time after the game starts.
        • The Player can also bet on more than one single number and more than one group of numbers.
        • Players can see the offered odds on single number placed beside each ball number.
        • Players can bet in several groups of numbers:
          • Five (5)-numbers bet type

            These are the odds offered to bet on a group with 5 numbers which are arranged horizontally in a row. These are group of numbers labeled as:

            Group 1-1 (numbers from 1-5), Group 1-2 (numbers from 6-10), Group 1-3 (numbers from 11-15), Group 1-4 (numbers from 16-20), Group 1-5 (numbers from 21-25), Group 1-6 (numbers from 26-30), Group 1-7 (numbers from 31-35), Group 1-8 (numbers from 36-40), Group 1-9 (numbers from 41-45), Group 1-10 (numbers from 46-50), Group 1-11 (numbers from 51-55), Group 1-12 (numbers from 56-60), Group 1-13 (numbers from 61-65), Group 1-14 (numbers from 66-70), and Group 1-15 (numbers from 71-75).

          • Fifteen (15)-numbers bet type

            These are the odds offered to bet in a group with 15 numbers either in a row or in a column based on the layout.

            • These are the 15-numbers bet type which is located in a row, labeled as:

              Group 2-1 (numbers from 1-15), Group 2-2 (numbers from 16-30), Group 2-3 (numbers from 31-45), Group 2-4 (numbers from 46-60), and Group 2-5 (numbers from 61-75).

            • Also, these are the 15-numbers bet type which is located in a column, labeled as:

              Group 4-1 (numbers 1,6, 11, 16, 21, 26, 31, 36, 41, 46, 51, 56, 61, 66, 71), Group 4-2 (numbers 2, 7, 12, 17, 22, 27, 32, 37, 42, 47, 52, 57, 62, 67, 72), Group 4-3 (numbers 3, 8, 13, 18, 23, 28, 33, 38, 43, 48, 53, 58, 63, 68, 73), Group 4-4 (numbers 4, 9, 14, 19, 24, 29, 34, 39, 44, 49, 54, 59, 64, 69, 74), and Group 4-5 (numbers 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75).

          • Twenty five (25)-numbers bet type

            These are the odds offered to bet on a group with 25 numbers. These are group of numbers labeled as:

            Group 3-1 (numbers from 1-25), Group 3-2 (numbers from 26-50), and Group 3-3 (numbers from 51-75).

      • Additional Rules
        • The balls drawn from the bingo machine are read by an automated scanner. The Company takes all reasonable steps and precautions with respect to the accuracy of the scanner. Notwithstanding such steps and precautions, you accept that the nature of the game is such that it is very fast-paced and reliant on the quick results produced by the automated scanner. Therefore, in the remote case of discrepancy between the ball number shown on streaming video and the ball number as read by the automated scanner, the Company reserves the right to rely on the automated scanner as the final result. You accept that the Company’s decision is final and binding in this regard.
        • All Running games shall be settled after each ball is drawn.
        • You acknowledge that at the sole determination and discretion of the Company, the Company has the absolute right to change, cancel, suspend, remove, modify or restart any game, or refuse or cancel any wagers, by reason of fortuitous event, acts of war, natural disaster, power outage, human error or fault or negligence by Company employees in violation of the industry standards of work, software malfunction, and any other analogous event. The Company's decision is final and binding.
      • Betting Timer
        • The betting timer shows the amount of time within which a player can place a bet. The betting timer will be displayed as a graphic in the current event, and the duration of the betting timer will be at the sole and exclusive determination of the Company. Any bet placed before the betting timer ends will be accepted and considered valid. A player will not be allowed to place bets after the expiration of the betting timer. Bets place after the expiration of the betting duration shall be deemed invalid or void.
        • Player acknowledges that while the Company uses best efforts to ensure the accuracy of the betting timer at all times, the betting timer may still be subject to disruptions, connection lags, and other technical issues. Any and all bets placed using the betting timer is entirely at the player’s own risk, and the Company shall have the final decision to accept or reject such bets.
      • Scorecard Feature
        • The number game scorecard is a feature available in live streaming and designated by the scorecard button. The number game scorecard replaces the game results feature in live streaming.
        • This number game scorecard shows the results for every ball drawn from the machine and for every bet type in the scorecard. For results in last ball o/u, o/e and warrior or FT o/e, it will appear once the 3rd ball is drawn. On mouseover, each result of “u” or “o” will show the result displayed as a combination of numbers showing the ball number drawn and game, separated by a comma.

          Example: Result of “44,01234” means ball number “44” drawn in game no. “01234”.

          This feature is intended to be used as reference of Players only to help them determine possible result of the next draw based on the results of the previous draws.

    • Happy 5
      • Happy 5 is played with 5 balls drawn randomly from 20 numbered balls (01 to 20). The combination of these 5 numbers are divided and segregated into several variations and different kinds of bet type. Each bet type has its own payout calculations and rates.
      • Bet Types
        • The bet types are as follows: (A) Big/Small; (B) Odd/Even; (C) More Odd/More Even; (D) Big Odd/Small Odd/Big Even/Small Even; (F) Four Seasons (Spring/Summer/Autumn/Winter);
        • Results are based on live studio official result. The time of the official results strictly corresponds with GMT-4.
        • The Company reserves its rights to cancel or void the affected draw when any of the official draw results cannot be obtained for an extended period of time.
        • The Company reserves its rights to cancel and void the affected draw when any of the official draw results are published before the system is closed for betting.
      • Big/Small
        • The Company will offer odds on the sum of five (5) drawn balls being a “Big” or “Small.”

          • Big – the sum of five (5) drawn balls is greater than or equal to 53.
          • Small – the sum of five (5) drawn balls is smaller than or equal to 52.

          Example: The balls numbered 5, 8, 12, 17, and 20 are drawn, and the sum of the numbers of these balls is 62. 62 is greater than or equal to 53, therefore the “BIG” bet wins.

      • Odd/Even
        • The Company will offer odds on the sum of five (5) drawn balls being an “Odd” or “Even."

          • Odd – the sum of the five (5) drawn balls is an odd number.
          • Even – the sum of the five (5) drawn balls is an even number.

          Example: The balls numbered 1, 3, 5, 9, and 11 are drawn, and the sum of the numbers of these balls is 29. 29 is an odd number, therefore the “ODD” bet wins.

      • More Odd/More Even
        • The Company will offer odds on the sum of five (5) drawn balls being “More Odd”, and “More Even”.

          • More Odd - More than three (3) of five (5) drawn balls is an odd number.
          • More Even - More than three (3) of five (5) drawn balls is an even number.

          Example: The balls numbered 7, 9, 11, 14, and 18 are drawn, and 7, 9, 11 are the odd number, therefore the “MORE ODD” bet wins.

      • Big Odd/Small Odd/Big Even/Small Even
        • The Company will offer odds on the sum of five (5) drawn balls being “Big Odd”, “Big Even”, “Small Odd”, and “Small Even.”

          • Big Odd - the sum of the 5 drawn balls is greater than or equal to 53 and the last digit of sum number is an odd number.
          • Small Odd - the sum of the 5 drawn balls is smaller than or equal to 52 and the last digit of sum number is an odd number.
          • Big Even - the sum of the 5 drawn balls is greater than or equal to 53 and the last digit of sum number is an even number.
          • Small Even - the sum of the 5 drawn balls is smaller than or equal to 52 and the last digit of sum number is an even number.

          Example: The balls numbered 5, 8, 12, 17, and 19 are drawn, and the sum of the numbers of these balls is 61. 61 is greater than 53 and also an odd number, therefore the “BIG ODD” bet wins.

      • Four Seasons (Spring/Summer/Autumn/Winter)
        • The Company will offer odds on the sum of five (5) drawn balls being “Spring”, “Summer”, “Autumn”, and “Winter.”

          • Spring - the sum of the five (5) drawn balls falls within 15-33.
          • Summer - the sum of the five (5) drawn balls falls within 34-52.
          • Autumn - the sum of the five (5) drawn balls falls within 53-71.
          • Winter - the sum of the five (5) drawn balls falls within 72-90.

          Example: The balls numbered 4, 7, 12, 15, and 19 are drawn, and the sum of the numbers of these balls is 57. 57 falls within the range of 53 - 71, therefore the “AUTUMN” bet wins.

  • Virtual Sports Rules
    • General
      • Virtual sports games are computer-generated presentations of random number draw results that decide which team wins a match or event or which competitor places first, second, third and so on in a race or event. The results of a match, race or event is controlled by a Random Number Generator (RNG) independently tested by an accredited testing company.
      • Whenever applicable, bets on virtual sports are governed by the same rules for bets placed on real sporting events.
      • Virtual sports are broadcast games. All members betting on the same match, race or event will receive the same results.
      • In case of a computer, electronic or other critical malfunction that disrupts the presentation of a match, race or event, the bets in the affected match, race or event will be voided and returned.
      • Even if the commentary information in a match, race or event is out of sync with the virtual sports video stream, all bets will remain valid.
      • In case a match, race or event did not start or was not completed and the result cannot be determined, the match, race or event will be voided. Bets will be refunded in accordance with this Betting Rules & Regulations.
      • Accepted bets on future matches, races, events, weeks or seasons will stand even if the member logs out from the website.
    • Virtual Soccer
      • Virtual Soccer means betting on the results of a random number generated Soccer match or event. The RNG decides the outcome of the match or event using the systems' rating for each individual team. There are five (5) pools of teams to choose from, ranging from international to club level standards. Two (2) teams will compete in each match.
      • There are six (6) bet types for virtual Soccer:
        1. 1x2
        2. Correct Score
        3. Total Number of Goals
        4. Double Chance
        5. Under/Over 2.5 Number of Goals
        6. Asian Handicap
      • Each match or event takes place on sunny condition for approximately sixty (60) seconds. A highlight reel featuring attempts on Goal will be shown, each resulting in either a Goal, Miss or Save.
      • Each match or event starts with an introduction that displays a list of all the two (2) teams and the corresponding prices of the bet types offered.
      • Bets for any match or event will not be accepted after the kick off alert. Any bet erroneously accepted after kick off will be voided and returned.
      • Once the match or event has been completed, a match result card will appear showing the score line and the winning results for each bet type.
      • After the result of the match or event is shown, the next match or event will be introduced. The result of each match or event will be shown on the website for a period of time.
    • Virtual Horse Racing
      • Virtual Horse racing means betting on the results of a random number generated horse race or event.
      • There are five (5) bet types for virtual horse racing:
        1. Win
        2. Place
        3. Win/Place
        4. Forecast
        5. Tri-cast
      • The number of horses can vary in each race or event which is held in either flat, jump or sprint tracks on sunny, dull and night conditions.
      • Depending on the number of horses running, the Each Way terms for virtual horse races are as follows:
        • On 8-11 Runners: 1/5 odds on 1, 2, 3
        • On 12-15 Runners: 1/4 odds on 1, 2, 3
        • On 16 Runners: 1/4 odds on 1, 2, 3
      • Each race or event begins with an introduction displaying a list of all horses and their respective numbers and prices.
      • Each race or event will last between 30 seconds and 45 seconds.
      • Once the race or event has finished, a replay of the horses crossing the line will be shown followed by a display of the top 3 or 4 finishers.
      • After the result of the race or event is shown, the next race or event will be introduced. The result of each race or event will be displayed on the website for a period of time.
    • Virtual Greyhounds Racing
      • Virtual greyhounds racing means betting on the results of a random number generated greyhounds race or event.
      • There are five (5) bet types for virtual greyhounds racing:
        1. Win
        2. Place
        3. Win/Place
        4. Forecast
        5. Tri-cast
      • There are six (6) greyhounds in each race or event which is held in either flat or jump tracks on sunny, dull and night conditions.
      • Each race or event begins with an introduction displaying a list of all greyhounds and their respective numbers and prices.
      • Each race or event will last between 30 seconds and 45 seconds.
      • Once the race or event has finished, a replay of the greyhounds crossing the line will be shown followed by a display of the top 3 finishers.
      • After the result of the race or event is shown, the next race or event will be introduced. The result of each race or event will be displayed on the website for a period of time.
    • Virtual Tennis
      • Virtual Tennis means betting on the results of a random number generated tennis match or event.
      • There are two (2) players in each tennis match or event which is held in a grass court environment on a sunny condition.
      • There are three (3) bet types for virtual tennis:
        1. Moneyline
        2. Correct Score
        3. Total Points
      • Each match or event begins with an introduction displaying the two players and their respective shirts and flags, a player serving indicator and the prices for each bet type.
      • Each match or event will consist of a single game of up to twelve (12) points lasting between 30 seconds and 120 seconds.
      • After the result of the match or event is shown, the next match or event will be introduced. The result of each race or event will be displayed on the website for a period of time.
    • Virtual Motorsports (Cars)
      • Virtual Motorsports means betting on the results of a random number generated car racing event.
      • There are five (5) bet types available for Virtual Motorsports:
        1. Win
        2. Place
        3. Win/Place
        4. Forecast
        5. Tri-cast
      • There are twelve (12) cars in each racing event held on an oval banked track during sunny weather condition.
      • Each racing event begins with an introduction displaying the list of cars, price information, course name, countdown clock, race distance and race type.
      • Each racing event will last for 60 seconds.
      • Once the race has finished, a replay of the cars crossing the line will be displayed followed by the results including a list of top 3 finishers.
      • After the results of the race is shown, the next racing event will be introduced. All results will be displayed on the website for a period of time.
    • Virtual Cycling
      • Virtual Cycling means betting on the results of a random number generated cycling event.
      • There are five (5) bet types available for Virtual Cycling:
        1. Win
        2. Place
        3. Win/Place
        4. Forecast
        5. Tri-cast
      • There are six to nine (6-9) cyclists on an oval cycling velodrome in floodlit conditions.
      • Each racing event begins with an introduction displaying the list of cyclists, jersey colours, price information, track name, countdown clock, and race distance.
      • Each racing event will last for 45 seconds.
      • Once the race has finished, a replay of the cyclists crossing the line will be displayed followed by a photo finish freeze on the line and the result card including the top three (3) finishers.
      • After the results of the race is shown, the next racing event will be introduced. All results will be displayed on the website for a period of time.
    • Virtual Speedway
      • Virtual Speedway means betting on the results of a random number generated motorcycle speedway event.
      • There are two (2) bet types available for Virtual Speedway:
        1. Win
        2. Forecast
      • There are four (4) riders in each racing event held on a flat oval track during night time or floodlit condition.
      • Each racing event begins with an introduction displaying the list of riders, price information, track name, countdown clock and race distance.
      • Each racing event will last for 30 seconds.
      • Once the race has finished, a replay of the bikes crossing the line will be displayed followed by a photo finish freeze on the line and the results including the top three (3) finishers.
      • After the results of the race is shown, the next racing event will be introduced. All results will be displayed on the website for a period of time.
    • Virtual Soccer League
      • The Virtual Soccer League Mode provides 24/7 real money betting experience on virtual Soccer.
      • The league consists of 16 teams and seasons run continuously. Each season comprises 30 match days (home and away matches).
      • Bets can be placed at any time – even within a season.
      • One season lasts 112 minutes in total, separated into a ‘Pre League’ period, a ‘Match day Loop’, and a ‘Post league’ period. The ‘Pre League’ period runs prior to the start of a season and lasts 60 seconds.
      • All match days are summarized as the ‘Match day Loop’ period with a total duration of 110 minutes. At the end of every season there is a 60 second ‘Post Season’ period.
      • One match day lasts 3:40 minutes. It is separated into the ‘Pre Match’ period, ‘1st Half’, ‘Halftime’, ‘2nd Half’, ‘Post Match’ period and ‘Post Match day’ period.
      • The ‘Pre Match’ period runs prior to the start of a match for 50 seconds. Afterwards there is a 10 seconds bet stop period. The match itself lasts 2:20 and each match is followed by a 20 seconds ‘Post Match’ period.
      • There are eight (8) bet types for Virtual Soccer league:
        1. Full time Handicap
        2. 1st Half Handicap
        3. Full time Over/Under
        4. 1st Half Over/Under
        5. Full Time 1X2
        6. 1st Half 1X2
        7. Correct Score
        8. Mix Parlay
    • Virtual Soccer Nation
      • The Virtual Soccer Nations Cup provides 24/7 daily real money betting experience on virtual soccer with continuously generated tournaments of 24 teams.
      • Every tournament consists of 32 group matches, divided into 3 match days. The Group Stage is followed by 16 knock-out stage matches, starting with the round 16 and leading all up to the final.
      • Bets can be placed at any time – even within a tournament.
      • One tournament lasts 55:10 minutes in total, separated into a ‘Pre Tournament’ (60 seconds) period, the ‘Group Stage’ and ‘Knock-Out Stage’, followed by a ‘Post Tournament’ (60 seconds) period.
      • The ‘Pre Match’ period runs prior to the start of a match for 60 seconds and a match lasts 2:20 minutes. Each match is followed by a ‘Post Match’ period, where the length 20 seconds, depending if there is an overtime and/or penalty shootout during the knock-out stage.
      • There are eight (8) bet types for Virtual Soccer Nation:
        1. Full time Handicap
        2. 1st Half Handicap
        3. Full time Over/Under
        4. 1st Half Over/Under
        5. Full Time 1X2
        6. 1st Half 1X2
        7. Correct Score
        8. Mix Parlay
    • Virtual Soccer World Cup
      • The Virtual Soccer World Cup provides 24/7 daily real money betting experience on virtual soccer with continuously generated tournaments of 32 teams.
      • Every tournament consists of 48 group matches, divided into 3 match days. The Group Stage is followed by 16 knock-out stage matches, starting with the round 16 and leading all up to the final.
      • Bets can be placed at any time – even within a tournament.
      • One tournament lasts 66:10 minutes in total, separated into a ‘Pre Tournament’ (60 seconds) period, the ‘Group Stage’ and ‘Knock-Out Stage’, followed by a ‘Post Tournament’ (60 seconds) period.
      • For group stage, the ‘Pre Match’ period runs prior to the start of a match for 60 seconds and a match lasts 2:20 minutes followed by a 20 seconds resulting period. For knockout stage, each match is followed by a ‘Pre Match’ period runs prior to the start of a match for 60 seconds and a match lasts 2:30 minutes followed by a 20 seconds resulting period.
      • There are eight (8) bet types for Virtual Soccer World Cup:
        1. Full time Handicap
        2. 1st Half Handicap
        3. Full time Over/Under
        4. 1st Half Over/Under
        5. Full Time 1X2
        6. 1st Half 1X2
        7. Correct Score
        8. Mix Parlay
    • Virtual Basketball
      • The Virtual Basketball provides 24/7 real money betting experience
      • The league consists of 16 teams and seasons run continuously. Each season comprises 30 match days (home and away matches).
      • Bets can be placed at any time – even within a season.
      • One season lasts 106:30 minutes in total, separated into a ‘Pre League’ period, a ‘Match day Loop’, and a ‘Post league’ period. The ‘Pre League’ period runs prior to the start of a season and lasts 60 seconds.
      • All match days are summarized as the ‘Match day Loop’ period with a total duration of 105minutes. At the end of every season there is a 30 second ‘Post Season’ period.
      • One match day lasts 3:30 minutes. It is separated into a ‘Pre Match’ period, ‘1st Quarter’, ‘2nd Quarter’, ‘Half time’, ‘3rd Quarter’, ‘4th Quarter’, Overtime (if the match result is a draw after the 4th Quarter’) and ‘Post Match’ period.
      • The ‘Pre Match’ period runs prior to the start of a match for 30 seconds. The match lasts 2:30 minutes in total, with a halftime break of 10 seconds in-between. Each match is followed by a 20 seconds ‘Post Match’ period. The match day switch takes 10 seconds.
      • There are eleven (11) bet types for Virtual Basketball:
        1. Match Winner, incl. OT: Score after 4 quarters (+ Overtime)
        2. Over/Under, incl. OT: Number of points scored by both teams in match, incl. overtime
        3. Handicap, incl. OT: Handicap points are added to the game’s final score, and the winner is the team that wins with these additions
        4. Winning Margin 6 Way, incl. OT: Margin between the points scored of both teams at the end of the match, incl. overtime
        5. 1H Winner: Winner of the first two quarters
        6. 1H Over/Under: Number of points scored in first half
        7. 1H Handicap: Handicap points are added to the game’s half time score, and the winner is the team that wins with these additions
        8. 1H Winning Margin 7 Way: Margin between the points scored of both teams at the end of the first half
        9. FT Race To X Points: Which team scores X points first
        10. Home Team Over/Under, incl. OT: Number of points scored by home team in match
        11. Away Team Over/Under, incl. OT: Number of points scored by away team in match
    • Virtual Sports Mix Parlay
      • Virtual Sports Mix Parlay are offered to Virtual Soccer League, Virtual Soccer Nation, Virtual Soccer World Cup and Virtual Basketball only.
      • Virtual Sports Mix Parlay bets range from 2-8 combination.
      • Each of the Virtual Sports Mix Parlay are offered independently, meaning you cannot place bet on mix parlay with other sport type, example: Virtual Soccer League and Virtual Soccer Nation or Virtual Soccer World Cup or Virtual Basketball as well as other Sportsbooks products).
      • Maximum payout for Virtual Sports Mix Parlay is USD 27, 000 for each set of combination.
    • Virtual Soccer Asian Cup
      • The Virtual Soccer Asian Cup provides 24/7 daily real money betting experience on virtual soccer with continuously generated tournaments of 24 teams.
      • Every tournament consists of 32 group matches, divided into 3 match days. The Group Stage is followed by 16 knock-out stage matches, starting with the round 16 and leading all up to the final.
      • Bets can be placed at any time – even within a tournament.
      • One tournament lasts 55:10 minutes in total, separated into a ‘Pre Tournament’ (60 seconds) period, the ‘Group Stage’ and ‘Knock-Out Stage’, followed by a ‘Post Tournament’ (60 seconds) period.
      • For group stage, the ‘Pre Match’ period runs prior to the start of a match for 60 seconds and a match lasts 2:20 minutes followed by a 20 seconds resulting period. For knockout stage, each match is followed by a ‘Pre Match’ period runs prior to the start of a match for 60 seconds and a match lasts 2:30 minutes followed by a 20 seconds resulting period.
      • There are eight (8) bet types for Virtual Soccer Asian Cup:
        1. Full time Handicap
        2. 1st Half Handicap
        3. Full time Over/Under
        4. 1st Half Over/Under
        5. Full Time 1X2
        6. 1st Half 1X2
        7. Correct Score
        8. Mix Parlay
  • Keno Rules
    • Keno
      • Keno is played with 20 balls drawn randomly from 80 numbered balls (01 to 80). The combination of these 20 numbers are divided and segregated into several variations and different kinds of bet type. Each bet type has its own payout calculations and rates.
      • Bet Types
        • The bet types are as follows:
          • Big/Small;
          • Odd/Even;
          • Dragon/DT-Tie/Tiger;
          • Up/Tie/Down;
          • Big Odd/Small Odd/Big Even/Small Even;
          • Five (5) Elements (Gold/Wood/Water/Fire/Earth); and
          • Index Big/Small.
        • Results are based on Keno official result. The time of the official results strictly corresponds with each region where the game was extracted from.
        • The Company reserves its rights to cancel or void the affected draw when any of the official draw results cannot be obtained for an extended period of time.
        • The Company reserves its rights to cancel and void the affected draw when any of the official draw results are published before the system is closed for betting.
      • Big/Small

        The Company will offer odds on the sum of twenty (20) drawn balls being a “Big” or “Small.”

        Big – the sum of twenty (20) drawn balls is greater than or equal to 811.

        Small – the sum of twenty (20) drawn balls is smaller than or equal to 810.

        Example: The balls numbered 69, 42, 37, 8, 68, 74, 45, 71, 64, 16, 17, 19, 41, 39, 23, 61, 70, 51, 36, and 72 are drawn, and the sum of the numbers of these balls is 923. 923 is greater than or equal to 811, therefore the “BIG” bet wins.

      • Odd/Even

        The Company will offer odds on the sum of twenty (20) drawn balls being an “Odd” or “Even."

        Odd – the sum of the twenty (20) drawn balls is an odd number.

        Even – the sum of the twenty (20) drawn balls is an even number.

        Example: The balls numbered 69, 42, 37, 8, 68, 74, 45, 71, 64, 16, 17, 19, 41, 39, 23, 61, 70, 51, 36, and 72 are drawn, and the sum of the numbers of these balls is 923. 923 is an odd number, therefore the “ODD” bet wins.

      • Dragon/DT-Tie/Tiger

        The Company will offer odds on the sum of twenty (20) drawn balls being “Dragon”, “DT-Tie”, and “Tiger.” The greater number between Dragon (tens) or Tiger (units) determines the winner. If Dragon and Tiger are equal, DT-Tie wins.

        Dragon - the digit in the place of tens (second to the last digit) of the sum of twenty (20) drawn balls.

        Tiger – the digit in the place of units (last digit) of the sum of twenty (20) drawn balls.

        D-T Tie – If Dragon and Tiger are equal.

        Example: The balls numbered 69, 42, 37, 8, 68, 74, 45, 71, 64, 16, 17, 19, 41, 39, 23, 61, 70, 51, 36, and 72 are drawn, and the sum of these numbered balls is 923. In determining the winner, whichever between Dragon (tens) or Tiger (units) is the higher number will be considered as the winner. Dragon (tens) is “2” while Tiger (units) is “3”, and “3” is greater than “2”, therefore, “TIGER” bet wins.

        If there is a tie, “DT-TIE” bet wins and the full bet amounts on Dragon or Tiger will be refunded.

        The winning payout is 1.95 for “WIN” and 9 if the result is “DT-TIE” (including bet amount).

      • Up/Tie/Down

        The Company will offer odds on the sum of twenty (20) drawn balls being “Up”, “Tie”, and “Down.”

        Up - of the 20 drawn balls, more than ten have numbers which fall within the range of 01 - 40.

        Tie – of the 20 drawn balls, ten numbers fall within the range of 01 - 40 and the other ten numbers fall within the range of 41 – 80.

        Down - more than ten of the 20 drawn balls are numbers which fall in the range of 41 - 80.

        Example: The balls numbered 69, 42, 37, 8, 68, 74, 45, 71, 64, 16, 17, 19, 41, 39, 23, 61, 70, 51, 36, and 72 are drawn. There are 8 numbers (8 ,16 ,17 ,19 ,23 ,36 ,37 ,39) which range from 01 – 40 and 12 numbers (41 ,42 ,45 ,51 ,61 ,64 ,68 ,69 ,70 ,71 ,72 ,74) which range from 41 - 80. Therefore, “DOWN” bet wins.

      • Big Odd/Small Odd/Big Even/Small Even

        The Company will offer odds on the sum of twenty (20) drawn balls being “Big Odd”, “Small Odd”, “Big Even”, and “Small Even.”

        Big Odd - the sum of the 20 drawn balls is greater than or equal to 811 and the last digit of sum number is an odd number.

        Small Odd - the sum of the 20 drawn balls is smaller than or equal to 810 and the last digit of sum number is an odd number..

        Big Even - the sum of the 20 drawn balls is greater than or equal to 811 and the last digit of sum number is an even number.

        Small Even - the sum of the 20 drawn balls is smaller than or equal to 810 and the last digit of sum number is an even number.

        Example: The balls numbered 69, 42, 37, 8, 68, 74, 45, 71, 64, 16, 17, 19, 41, 39, 23, 61, 70, 51, 36, and 72 are drawn, and the sum of the numbers of these balls is 923. 923 is greater than 811 and also an odd number, therefore the “BIG ODD” bet wins.

      • Five (5) Elements (Gold/Wood/Water/Fire/Earth)

        The Company will offer odds on the sum of twenty (20) drawn balls being “Gold”, “Wood”, “Water”, “Fire”, and “Earth.”

        Gold - the sum of the twenty (20) drawn balls falls within 210-695.

        Wood - the sum of the twenty (20) drawn balls falls within 696-763.

        Water - the sum of the twenty (20) drawn balls falls within 764-855.

        Fire - the sum of the twenty (20) drawn balls falls within 856-923.

        Earth - the sum of the twenty (20) drawn balls falls within 924-1410.

        Example: The balls numbered 69, 42, 37, 8, 68, 74, 45, 71, 64, 16, 17, 19, 41, 39, 23, 61, 70, 51, 36, and 72 are drawn, and the sum of the numbers of these balls is 923. 923 falls within the range of 856 - 923, therefore the “FIRE” bet wins.

      • Index Big/Small

        The Company will offer odds on the sum of twenty (20) drawn balls being Index Big/Small.

        Index Big – The sum of the twenty (20) drawn balls is greater than or equal to 811.

        Index Small – The sum of the twenty (20) drawn balls is less than or equal to 809

        Tie - The sum of the twenty (20) drawn balls is equal to 810. The full bet amount will be refunded

        For this Index game, the Player can obtain higher winnings due to raise or fall points. With the addition of the "Raising/Falling" range setting, the player can control risk by setting the maximum winning & losing payouts. Note that there will be a deposit required on each bet place.

        Example: The numbers 69, 42, 37, 8, 68, 74, 45, 71, 64, 16, 17, 19, 41, 39, 23, 61, 70, 51, 36, and 72 are drawn, and the sum of the numbers is 923. Index Big win with 113 points raised.

        IF Bet is place on Index Big with setting:

        - Range: 200; Point per bet: 10
        Result’s Points Raise “BELOW” range setting (113 <= 200)
        Then, (Result’s Point) X (Bet per Point) X (Odds) = 113 X 10 X 0.95 = 1,073.50

        - Range: 50; Point per bet set: 10
        Result’s Points Raise “ABOVE” range setting (113 > 50)
        Then, (Range Set) X (Bet per Point) X (Odds) = 50 X 10 X 0.95 = 475

        IF Bet place on Index Small with setting:

        - Range: 200; Point per bet: 10
        Result’s Points Raise “BELOW” range setting (113 <= 200)
        Then, (Result’s Point) X (Bet per Point) X -1 = 113 X 10 X -1 = -1,130

        - Range: 50; Point per bet: 10
        Result’s Points Raise “ABOVE” range setting (113 > 50)
        Then, (Range Set) X (Bet per Point) X -1 = 50 X 10 X -1 = -500

        Generally, number range setting can affect higher or lower winning & losing amount is:

        [Result’s Point <= Range Set], Result is “Below” than range set
        (Result’s Point) X (Bet per Point) X (Winning Odds) = (Winning)
        (Result’s Point) X (Bet per Point) = (Losing)

        [Result’s Point > Range Set], Result is “Higher” than range set
        (Range Set) X (Bet per Point) X (Winning Odds) = (Winning)
        (Range Set) X (Bet per Point) = (Losing)

        Sum of drawn numbers = 810
        It’s a "Retain" (Tie), Full bet amount will be refunded.

    • Max Keno/Max Keno2/Spring/Summer/Autumn/Winter
      • Max Keno/Max Keno2/Spring/Summer/Autumn/Winter are the games that pick 20 non-repeat numbers from 80 numbers, generated from Random Number Generator (RNG) system. The combination of these 20 numbers are divided and segregated into several variations, each with its own payout calculations and rates.
      • Max Keno and Max Keno 2 run every 60 seconds.
      • Spring, Summer, Autumn and Winter run every 45 seconds.
      • All the bet types and game rules are the same as Keno
        • The result of Max Keno/Max Keno 2/Spring/Summer/Autumn/Winter will instantly post on official website. The result published in official website shall prevail.
        • The Company reserves its rights to cancel or void the affected draw when any technical malfunction of any sort, including, but not exclusively software, hardware or connection malfunction.
        • The Company reserves its rights to cancel or void the affected draw when any suspicion that the customer is participating in fraud, collusion, money laundering or other illegal activities.
        • The Company reserves its rights to cancel or void the affected draw when an error (human or otherwise) or system failure results in incorrect odds being used.
        • Accepted bets on the draw will stand even if the member subsequently logs out or is disconnected for any reason from the website.
    • Mini Keno/Mini Keno2
      • Mini Keno/Mini Keno2 are games that pick 10 non-repeat numbers from 40 numbers, generated from Random Number Generator (RNG) system. The combination of these 10 numbers are divided and segregated into several variations, each with its own payout calculations and rates.
        • Mini Keno and Mini Keno 2 run every 60 seconds.
      • Bet Types
        • The bet types are as follows:
          • Big/Small;
          • Odd/Even;
          • Dragon/DT-Tie/Tiger;
          • Up/Tie/Down;
          • Big Odd/Small Odd/Big Even/Small Even;
          • Five (5) Elements (Gold/Wood/Water/Fire/Earth); and
          • Index Big/Small.
        • The result of Mini Keno/Mini Keno 2 will instantly post on official website. The result published in the official website shall prevail.
        • The Company reserves its rights to cancel or void the affected draw when any technical malfunction of any sort, including but not exclusively software, hardware or connection malfunction.
        • The Company reserves its rights to cancel or void the affected draw when any suspicion that the customer is participating in fraud, collusion, money laundering or other illegal activities.
        • The Company reserves its rights to cancel or void the affected draw when an error (human or otherwise) or system failure results in incorrect odds being used.
        • Accepted bets on the draw will stand even if the member subsequently logs out or is disconnected for any reason from the website.
      • Big/Small

        The Company will offer odds on the sum of ten (10) drawn balls being a “Big” or “Small.”

        Big – the sum of ten (10) drawn balls is greater than or equal to 206.

        Small – the sum of ten (10) drawn balls is smaller than or equal to 205.

        Example: The numbers 17, 19, 40, 39, 23, 11, 30, 21, 36, and 22 are drawn, and the sum of the numbers is 258. 258 is greater than or equal to 206, therefore the “BIG” bet wins.

      • Odd/Even

        The Company will offer odds on the sum of ten (10) drawn balls being an “Odd” or “Even."

        Odd – the sum of the ten (10) drawn balls is an odd number.

        Even – the sum of the ten (10) drawn balls is an even number.

        Example: The numbers 17, 19, 40, 39, 23, 11, 30, 21, 36, and 22 are drawn, and the sum of the numbers is 258. 258 is an even number, therefore the “EVEN” bet wins.

      • Dragon/DT-Tie/Tiger

        The Company will offer odds on the sum of ten (10) drawn balls being “Dragon”, “DT-Tie”, and “Tiger.” The greater number between Dragon (tens) or Tiger (units) determines the winner. If Dragon and Tiger are equal, DT-Tie wins.

        Dragon - the digit in the place of tens (second last digit) of the sum of ten (10) numbers

        Tiger – the digit in the place of units (last digit) of the sum of ten (10) numbers.

        D-T Tie – If Dragon and Tiger are equal.

        Example: The numbers 17, 19, 40, 39, 23, 11, 30, 21, 36, and 22 are drawn, and the sum of the numbers is 258. In determining the winner, whichever between Dragon (tens) or Tiger (units) is the higher number is the winner. Dragon (tens) is “5” while Tiger (units) is “8”, therefore the “8” is greater than “5” and “TIGER” bet wins.

        If there is a tie, “DT-TIE” bet wins and the full bet amounts on Dragon or Tiger will be refunded.

        The winning payout is 1.95 for “WIN” and 8 if the result is “DT-TIE” (including bet amount).

      • Up/Tie/Down

        The Company will offer odds on the sum of ten (10) drawn balls being “Up”, “Tie”, and “Down.”

        Up – more than five of the 10 drawn balls are numbers which fall within the range of 01 - 20.

        Tie – of the 10 drawn balls, exactly five numbers fall within the range of 01 - 20 and the other five numbers fall within the range of 21 – 40.

        Down - more than five of the 10 drawn balls are numbers which fall within the range of 21 - 40.

        Example: The numbers 17, 19, 40, 39, 23, 11, 30, 21, 36, and 22 are drawn. There are 3 numbers (11, 17, 19) which fall within the range of01 – 20 and 7 numbers (21 ,22 ,23 ,30 ,36 ,39 ,40) which fall within the range of 21 - 40. Therefore, “DOWN” bet wins.

      • Big Odd/Small Odd/Big Even/Small Even

        The Company will offer odds on the sum of ten (10) drawn balls being “Big Odd”, “Small Odd”, “Big Even”, and “Small Even.”

        Big Odd - the sum of the 10 drawn balls is greater than or equal to 206 and the last digit of sum number is an odd number.

        Small Odd - the sum of the 10 drawn balls is smaller than or equal to 205 and the last digit of sum number is an odd number.

        Big Even - the sum of the 10 drawn balls is greater than or equal to 206 and the last digit of sum number is an even number.

        Small Even - the sum of the 10 drawn balls is smaller than or equal to 205 and the last digit of sum number is an even number.

        Example: The numbers 17, 19, 40, 39, 23, 11, 30, 21, 36, and 22 are drawn, and the sum of the numbers is 258. 258 is greater than 206 and also an even number, therefore the “BIG EVEN” bet wins.

      • Five (5) Elements (Gold/Wood/Water/Fire/Earth)

        The Company will offer odds on the sum of ten (10) drawn balls being “Gold”, “Wood”, “Water”, “Fire”, and “Earth.”

        Gold - the sum of the ten (10) drawn balls falls within 55-163.

        Wood - the sum of the ten (10) drawn balls falls within 164-187.

        Water - the sum of the ten (10) drawn balls falls within 188-222.

        Fire - the sum of the ten (10) drawn balls falls within 223-246.

        Earth - the sum of the ten (10) drawn balls falls within 247-355.

        Example: The numbers 17, 19, 40, 39, 23, 11, 30, 21, 36, and 22 are drawn, and the sum of the numbers is 258. 258 falls within the range of 247 - 355, therefore the “EARTH” bet wins.

      • Index Big/Small

        The Company will offer odds on the sum of ten (10) drawn balls being Index Big/Small.

        Index Big – The sum of the ten (10) drawn balls is greater than or equal to 206

        Index Small – The sum of the ten (10) drawn balls is less than or equal to 204

        Tie - The sum of the ten (10) drawn balls is equal to 205. The full bet amount will be refunded.

        For this Index game, player can obtain higher winnings due to raise or fall points. With the addition of the "Raising/Falling" range setting, player can control risk by setting maximum winning & losing payout. Note that there will be a deposit required on each bet place.

        Example: The numbers 17, 19, 40, 39, 23, 11, 30, 21, 36, and 22 are drawn and the sum of the numbers is 258. Index Big win with 53 points raised.

        IF Bet is place on Index Big with setting:

        - Range: 150; Point per bet: 10 Result’s Points Raise “BELOW” range setting (53 <= 150) Then, (Result’s Point) X (Bet per Point) X (Winning Odds) = 53 X 10 X 0.95 = 503.50:

        - Range: 50; Point per bet set: 10 Result’s Points Raise “ABOVE” range setting (53 > 50) Then, (Range Set) X (Bet per Point) X (Winning Odds) = 50 X 10 X 0.95 = 475:

        IF Bet place on Index Small with setting:

        - Range: 150; Point per bet: 10
        Result’s Points Raise “BELOW” range setting (53 <= 150)
        Then, (Result’s Point) X (Bet per Point) X -1 = 53 X 10 X -1 = -530

        - Range: 50; Point per bet: 10
        Result’s Points Raise “ABOVE” range setting (53 > 50)
        Then, (Range Set) X (Bet per Point) X -1 = 50 X 10 X -1 = -500

        Generally, number range setting can affect higher or lower winning & losing amount is:

        [Result’s Point <= Range Set], Result is “Below” than range set
        (Result’s Point) X (Bet per Point) X (Winning Odds) = (Winning)
        (Result’s Point) X (Bet per Point) = (Losing)

        [Result’s Point > Range Set], Result is “Higher” than range set
        (Range Set) X (Bet per Point) X (Winning Odds) = (Winning)
        (Range Set) X (Bet per Point) = (Losing)

        Sum of drawn numbers = 205
        It’s a "Retain" (Tie), full bet amount will be refunded.